renderer: initialize the surface colorspace correctly

Fixes https://github.com/libsdl-org/SDL/issues/12027
This commit is contained in:
Sam Lantinga 2025-01-20 10:48:13 -08:00
parent c975f77b0f
commit c698c61f03

View file

@ -1634,7 +1634,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
}
}
texture_colorspace = SDL_GetSurfaceColorspace(surface);
surface_colorspace = SDL_GetSurfaceColorspace(surface);
// Try to have the best pixel format for the texture
// No alpha, but a colorkey => promote to alpha