From c698c61f03401d164429557d08075ebb9ffcd82d Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 20 Jan 2025 10:48:13 -0800 Subject: [PATCH] renderer: initialize the surface colorspace correctly Fixes https://github.com/libsdl-org/SDL/issues/12027 --- src/render/SDL_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 06c0381ca8..eed8415613 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -1634,7 +1634,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s } } - texture_colorspace = SDL_GetSurfaceColorspace(surface); + surface_colorspace = SDL_GetSurfaceColorspace(surface); // Try to have the best pixel format for the texture // No alpha, but a colorkey => promote to alpha