Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-05-15 21:33:30 +00:00
parent e6345716e0
commit c6354252a1

View file

@ -2140,10 +2140,12 @@ extern DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer
* \param renderer The renderer to toggle
* \param vsync the vertical refresh sync interval, 1 to synchronize present
* with every vertical refresh, 2 to synchronize present with
* every second vertical refresh, etc., SDL_RENDERER_VSYNC_ADAPTIVE for late swap
* tearing (adaptive vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by
* every renderer, so you should check the return value to see
* whether the requested setting is supported.
* every second vertical refresh, etc.,
* SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive
* vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every
* value is supported by every renderer, so you should check the
* return value to see whether the requested setting is
* supported.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
@ -2160,7 +2162,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync
* Get VSync of the given renderer.
*
* \param renderer The renderer to toggle
* \param vsync an int filled with the current vertical refresh sync interval. See SDL_SetRenderVSync for the meaning of the value.
* \param vsync an int filled with the current vertical refresh sync interval.
* See SDL_SetRenderVSync for the meaning of the value.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*