diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 16fc35badc..ae233cbfd0 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2140,10 +2140,12 @@ extern DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer * \param renderer The renderer to toggle * \param vsync the vertical refresh sync interval, 1 to synchronize present * with every vertical refresh, 2 to synchronize present with - * every second vertical refresh, etc., SDL_RENDERER_VSYNC_ADAPTIVE for late swap - * tearing (adaptive vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by - * every renderer, so you should check the return value to see - * whether the requested setting is supported. + * every second vertical refresh, etc., + * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive + * vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every + * value is supported by every renderer, so you should check the + * return value to see whether the requested setting is + * supported. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -2160,7 +2162,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync * Get VSync of the given renderer. * * \param renderer The renderer to toggle - * \param vsync an int filled with the current vertical refresh sync interval. See SDL_SetRenderVSync for the meaning of the value. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetRenderVSync for the meaning of the value. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *