Sync SDL3 wiki -> header
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@ -242,7 +242,9 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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* to use, if a specific one is desired
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* to use, if a specific one is desired
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* - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace
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* - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace
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* value describing the colorspace for output to the display, defaults to
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* value describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR output.
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* SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support
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* SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR
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* output.
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* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
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* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
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* present synchronized with the refresh rate
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* present synchronized with the refresh rate
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*
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*
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