diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 4b04982801..bd03e337ef 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -242,7 +242,9 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co * to use, if a specific one is desired * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace * value describing the colorspace for output to the display, defaults to - * SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR output. + * SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support + * SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR + * output. * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want * present synchronized with the refresh rate *