N3DS: Use designated initialiser for drivers.

Just a sanity check that the functions are actually mapped correctly.
This commit is contained in:
Pierre Wendling 2022-11-14 16:11:58 -05:00 committed by Sam Lantinga
parent d080e3bf3a
commit bf4f9aaa63
2 changed files with 31 additions and 31 deletions

View file

@ -200,17 +200,17 @@ N3DS_SensorQuit(void)
}
SDL_SensorDriver SDL_N3DS_SensorDriver = {
N3DS_SensorInit,
N3DS_SensorGetCount,
N3DS_SensorDetect,
N3DS_SensorGetDeviceName,
N3DS_SensorGetDeviceType,
N3DS_SensorGetDeviceNonPortableType,
N3DS_SensorGetDeviceInstanceID,
N3DS_SensorOpen,
N3DS_SensorUpdate,
N3DS_SensorClose,
N3DS_SensorQuit,
.Init = N3DS_SensorInit,
.GetCount = N3DS_SensorGetCount,
.Detect = N3DS_SensorDetect,
.GetDeviceName = N3DS_SensorGetDeviceName,
.GetDeviceType = N3DS_SensorGetDeviceType,
.GetDeviceNonPortableType = N3DS_SensorGetDeviceNonPortableType,
.GetDeviceInstanceID = N3DS_SensorGetDeviceInstanceID,
.Open = N3DS_SensorOpen,
.Update = N3DS_SensorUpdate,
.Close = N3DS_SensorClose,
.Quit = N3DS_SensorQuit,
};
#endif /* SDL_SENSOR_N3DS */