N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
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2 changed files with 31 additions and 31 deletions
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@ -200,17 +200,17 @@ N3DS_SensorQuit(void)
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}
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SDL_SensorDriver SDL_N3DS_SensorDriver = {
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N3DS_SensorInit,
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N3DS_SensorGetCount,
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N3DS_SensorDetect,
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N3DS_SensorGetDeviceName,
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N3DS_SensorGetDeviceType,
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N3DS_SensorGetDeviceNonPortableType,
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N3DS_SensorGetDeviceInstanceID,
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N3DS_SensorOpen,
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N3DS_SensorUpdate,
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N3DS_SensorClose,
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N3DS_SensorQuit,
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.Init = N3DS_SensorInit,
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.GetCount = N3DS_SensorGetCount,
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.Detect = N3DS_SensorDetect,
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.GetDeviceName = N3DS_SensorGetDeviceName,
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.GetDeviceType = N3DS_SensorGetDeviceType,
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.GetDeviceNonPortableType = N3DS_SensorGetDeviceNonPortableType,
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.GetDeviceInstanceID = N3DS_SensorGetDeviceInstanceID,
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.Open = N3DS_SensorOpen,
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.Update = N3DS_SensorUpdate,
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.Close = N3DS_SensorClose,
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.Quit = N3DS_SensorQuit,
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};
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#endif /* SDL_SENSOR_N3DS */
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