diff --git a/src/joystick/n3ds/SDL_sysjoystick.c b/src/joystick/n3ds/SDL_sysjoystick.c index ea00a6d697..933f64ee09 100644 --- a/src/joystick/n3ds/SDL_sysjoystick.c +++ b/src/joystick/n3ds/SDL_sysjoystick.c @@ -279,26 +279,26 @@ N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) } SDL_JoystickDriver SDL_N3DS_JoystickDriver = { - N3DS_JoystickInit, - N3DS_JoystickGetCount, - N3DS_JoystickDetect, - N3DS_JoystickGetDeviceName, - N3DS_JoystickGetDevicePath, - N3DS_JoystickGetDevicePlayerIndex, - N3DS_JoystickSetDevicePlayerIndex, - N3DS_JoystickGetDeviceGUID, - N3DS_JoystickGetDeviceInstanceID, - N3DS_JoystickOpen, - N3DS_JoystickRumble, - N3DS_JoystickRumbleTriggers, - N3DS_JoystickGetCapabilities, - N3DS_JoystickSetLED, - N3DS_JoystickSendEffect, - N3DS_JoystickSetSensorsEnabled, - N3DS_JoystickUpdate, - N3DS_JoystickClose, - N3DS_JoystickQuit, - N3DS_JoystickGetGamepadMapping + .Init = N3DS_JoystickInit, + .GetCount = N3DS_JoystickGetCount, + .Detect = N3DS_JoystickDetect, + .GetDeviceName = N3DS_JoystickGetDeviceName, + .GetDevicePath = N3DS_JoystickGetDevicePath, + .GetDevicePlayerIndex = N3DS_JoystickGetDevicePlayerIndex, + .SetDevicePlayerIndex = N3DS_JoystickSetDevicePlayerIndex, + .GetDeviceGUID = N3DS_JoystickGetDeviceGUID, + .GetDeviceInstanceID = N3DS_JoystickGetDeviceInstanceID, + .Open = N3DS_JoystickOpen, + .Rumble = N3DS_JoystickRumble, + .RumbleTriggers = N3DS_JoystickRumbleTriggers, + .GetCapabilities = N3DS_JoystickGetCapabilities, + .SetLED = N3DS_JoystickSetLED, + .SendEffect = N3DS_JoystickSendEffect, + .SetSensorsEnabled = N3DS_JoystickSetSensorsEnabled, + .Update = N3DS_JoystickUpdate, + .Close = N3DS_JoystickClose, + .Quit = N3DS_JoystickQuit, + .GetGamepadMapping = N3DS_JoystickGetGamepadMapping }; #endif /* SDL_JOYSTICK_N3DS */ diff --git a/src/sensor/n3ds/SDL_n3dssensor.c b/src/sensor/n3ds/SDL_n3dssensor.c index a435ae2367..ea22ef247f 100644 --- a/src/sensor/n3ds/SDL_n3dssensor.c +++ b/src/sensor/n3ds/SDL_n3dssensor.c @@ -200,17 +200,17 @@ N3DS_SensorQuit(void) } SDL_SensorDriver SDL_N3DS_SensorDriver = { - N3DS_SensorInit, - N3DS_SensorGetCount, - N3DS_SensorDetect, - N3DS_SensorGetDeviceName, - N3DS_SensorGetDeviceType, - N3DS_SensorGetDeviceNonPortableType, - N3DS_SensorGetDeviceInstanceID, - N3DS_SensorOpen, - N3DS_SensorUpdate, - N3DS_SensorClose, - N3DS_SensorQuit, + .Init = N3DS_SensorInit, + .GetCount = N3DS_SensorGetCount, + .Detect = N3DS_SensorDetect, + .GetDeviceName = N3DS_SensorGetDeviceName, + .GetDeviceType = N3DS_SensorGetDeviceType, + .GetDeviceNonPortableType = N3DS_SensorGetDeviceNonPortableType, + .GetDeviceInstanceID = N3DS_SensorGetDeviceInstanceID, + .Open = N3DS_SensorOpen, + .Update = N3DS_SensorUpdate, + .Close = N3DS_SensorClose, + .Quit = N3DS_SensorQuit, }; #endif /* SDL_SENSOR_N3DS */