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Sync SDL3 wiki -> header
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@ -959,7 +959,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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* the application wants to use the Wayland surface for a custom role and
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* does not want it attached to an XDG toplevel window. See
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* docs/README-wayland.md for more information on using custom surfaces.
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if the
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
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* application wants an associated `wl_egl_window` object to be created,
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* even if the window does not have the OpenGL property or flag set.
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
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@ -981,7 +981,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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* The window is implicitly shown if the "hidden" property is not set.
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*
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* Windows with the "tooltip" and "menu" properties are popup windows and have
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* the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
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* the behaviors and guidelines outlined in SDL_CreatePopupWindow().
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*
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* \param props the properties to use
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* \returns the window that was created or NULL on failure; call
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