Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-04-25 20:40:14 +00:00
parent e0b45fed06
commit a13bdeee8a

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@ -959,7 +959,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
* the application wants to use the Wayland surface for a custom role and
* does not want it attached to an XDG toplevel window. See
* docs/README-wayland.md for more information on using custom surfaces.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if the
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
* application wants an associated `wl_egl_window` object to be created,
* even if the window does not have the OpenGL property or flag set.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
@ -981,7 +981,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
* The window is implicitly shown if the "hidden" property is not set.
*
* Windows with the "tooltip" and "menu" properties are popup windows and have
* the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
* the behaviors and guidelines outlined in SDL_CreatePopupWindow().
*
* \param props the properties to use
* \returns the window that was created or NULL on failure; call