diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index db5694ec73..8a2cc1c212 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -959,7 +959,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in * the application wants to use the Wayland surface for a custom role and * does not want it attached to an XDG toplevel window. See * docs/README-wayland.md for more information on using custom surfaces. - * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if the + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the * application wants an associated `wl_egl_window` object to be created, * even if the window does not have the OpenGL property or flag set. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface @@ -981,7 +981,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in * The window is implicitly shown if the "hidden" property is not set. * * Windows with the "tooltip" and "menu" properties are popup windows and have - * the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`. + * the behaviors and guidelines outlined in SDL_CreatePopupWindow(). * * \param props the properties to use * \returns the window that was created or NULL on failure; call