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Fixed test code after gamepad event rename
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parent
ad8a6d2b05
commit
960e9044b3
1 changed files with 8 additions and 8 deletions
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@ -1388,15 +1388,15 @@ static const char *ControllerAxisName(const SDL_GamepadAxis axis)
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{
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switch (axis) {
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#define AXIS_CASE(ax) \
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case SDL_CONTROLLER_AXIS_##ax: \
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case SDL_GAMEPAD_AXIS_##ax: \
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return #ax
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AXIS_CASE(INVALID);
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AXIS_CASE(LEFTX);
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AXIS_CASE(LEFTY);
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AXIS_CASE(RIGHTX);
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AXIS_CASE(RIGHTY);
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AXIS_CASE(TRIGGERLEFT);
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AXIS_CASE(TRIGGERRIGHT);
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AXIS_CASE(LEFT_TRIGGER);
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AXIS_CASE(RIGHT_TRIGGER);
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#undef AXIS_CASE
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default:
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return "???";
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@ -1407,7 +1407,7 @@ static const char *ControllerButtonName(const SDL_GamepadButton button)
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{
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switch (button) {
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#define BUTTON_CASE(btn) \
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case SDL_CONTROLLER_BUTTON_##btn: \
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case SDL_GAMEPAD_BUTTON_##btn: \
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return #btn
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BUTTON_CASE(INVALID);
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BUTTON_CASE(A);
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@ -1417,10 +1417,10 @@ static const char *ControllerButtonName(const SDL_GamepadButton button)
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BUTTON_CASE(BACK);
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BUTTON_CASE(GUIDE);
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BUTTON_CASE(START);
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BUTTON_CASE(LEFTSTICK);
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BUTTON_CASE(RIGHTSTICK);
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BUTTON_CASE(LEFTSHOULDER);
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BUTTON_CASE(RIGHTSHOULDER);
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BUTTON_CASE(LEFT_STICK);
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BUTTON_CASE(RIGHT_STICK);
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BUTTON_CASE(LEFT_SHOULDER);
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BUTTON_CASE(RIGHT_SHOULDER);
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BUTTON_CASE(DPAD_UP);
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BUTTON_CASE(DPAD_DOWN);
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BUTTON_CASE(DPAD_LEFT);
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