Fixed test code after gamepad event rename

This commit is contained in:
Sam Lantinga 2022-12-27 10:28:43 -08:00
parent ad8a6d2b05
commit 960e9044b3

View file

@ -1388,15 +1388,15 @@ static const char *ControllerAxisName(const SDL_GamepadAxis axis)
{
switch (axis) {
#define AXIS_CASE(ax) \
case SDL_CONTROLLER_AXIS_##ax: \
case SDL_GAMEPAD_AXIS_##ax: \
return #ax
AXIS_CASE(INVALID);
AXIS_CASE(LEFTX);
AXIS_CASE(LEFTY);
AXIS_CASE(RIGHTX);
AXIS_CASE(RIGHTY);
AXIS_CASE(TRIGGERLEFT);
AXIS_CASE(TRIGGERRIGHT);
AXIS_CASE(LEFT_TRIGGER);
AXIS_CASE(RIGHT_TRIGGER);
#undef AXIS_CASE
default:
return "???";
@ -1407,7 +1407,7 @@ static const char *ControllerButtonName(const SDL_GamepadButton button)
{
switch (button) {
#define BUTTON_CASE(btn) \
case SDL_CONTROLLER_BUTTON_##btn: \
case SDL_GAMEPAD_BUTTON_##btn: \
return #btn
BUTTON_CASE(INVALID);
BUTTON_CASE(A);
@ -1417,10 +1417,10 @@ static const char *ControllerButtonName(const SDL_GamepadButton button)
BUTTON_CASE(BACK);
BUTTON_CASE(GUIDE);
BUTTON_CASE(START);
BUTTON_CASE(LEFTSTICK);
BUTTON_CASE(RIGHTSTICK);
BUTTON_CASE(LEFTSHOULDER);
BUTTON_CASE(RIGHTSHOULDER);
BUTTON_CASE(LEFT_STICK);
BUTTON_CASE(RIGHT_STICK);
BUTTON_CASE(LEFT_SHOULDER);
BUTTON_CASE(RIGHT_SHOULDER);
BUTTON_CASE(DPAD_UP);
BUTTON_CASE(DPAD_DOWN);
BUTTON_CASE(DPAD_LEFT);