diff --git a/src/test/SDL_test_common.c b/src/test/SDL_test_common.c index c356dff53..cffb19400 100644 --- a/src/test/SDL_test_common.c +++ b/src/test/SDL_test_common.c @@ -1388,15 +1388,15 @@ static const char *ControllerAxisName(const SDL_GamepadAxis axis) { switch (axis) { #define AXIS_CASE(ax) \ - case SDL_CONTROLLER_AXIS_##ax: \ + case SDL_GAMEPAD_AXIS_##ax: \ return #ax AXIS_CASE(INVALID); AXIS_CASE(LEFTX); AXIS_CASE(LEFTY); AXIS_CASE(RIGHTX); AXIS_CASE(RIGHTY); - AXIS_CASE(TRIGGERLEFT); - AXIS_CASE(TRIGGERRIGHT); + AXIS_CASE(LEFT_TRIGGER); + AXIS_CASE(RIGHT_TRIGGER); #undef AXIS_CASE default: return "???"; @@ -1407,7 +1407,7 @@ static const char *ControllerButtonName(const SDL_GamepadButton button) { switch (button) { #define BUTTON_CASE(btn) \ - case SDL_CONTROLLER_BUTTON_##btn: \ + case SDL_GAMEPAD_BUTTON_##btn: \ return #btn BUTTON_CASE(INVALID); BUTTON_CASE(A); @@ -1417,10 +1417,10 @@ static const char *ControllerButtonName(const SDL_GamepadButton button) BUTTON_CASE(BACK); BUTTON_CASE(GUIDE); BUTTON_CASE(START); - BUTTON_CASE(LEFTSTICK); - BUTTON_CASE(RIGHTSTICK); - BUTTON_CASE(LEFTSHOULDER); - BUTTON_CASE(RIGHTSHOULDER); + BUTTON_CASE(LEFT_STICK); + BUTTON_CASE(RIGHT_STICK); + BUTTON_CASE(LEFT_SHOULDER); + BUTTON_CASE(RIGHT_SHOULDER); BUTTON_CASE(DPAD_UP); BUTTON_CASE(DPAD_DOWN); BUTTON_CASE(DPAD_LEFT);