renderer: Always use the output size when updating the main view
The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound.
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@ -2627,7 +2627,7 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
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const float logical_h = view->logical_h;
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int iwidth, iheight;
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if (renderer->target) {
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if (!is_main_view && renderer->target) {
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iwidth = (int)renderer->target->w;
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iheight = (int)renderer->target->h;
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} else {
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