From 8aa5b97bb5be8e8f62fd76c3181439e20f3de5e9 Mon Sep 17 00:00:00 2001 From: Frank Praznik Date: Wed, 14 May 2025 09:57:47 -0400 Subject: [PATCH] renderer: Always use the output size when updating the main view The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound. --- src/render/SDL_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 342b25b2ec..cfe9fe6fa0 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -2627,7 +2627,7 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer) const float logical_h = view->logical_h; int iwidth, iheight; - if (renderer->target) { + if (!is_main_view && renderer->target) { iwidth = (int)renderer->target->w; iheight = (int)renderer->target->h; } else {