Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot 2025-05-07 05:54:39 +00:00
parent 6b048f59d7
commit 89a8cf2505
5 changed files with 10 additions and 10 deletions

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@ -103,7 +103,7 @@ getting started.
Another option is to use SDL' main callbacks, which handle this for you
without platform-specific code in your app. Please refer to
[the wiki](https://wiki.libsdl.org/SDL3/README/main-functions#main-callbacks-in-sdl3)
[the wiki](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3)
or `docs/README-main-functions.md` in the SDL source code.

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@ -101,7 +101,7 @@ typedef Uint32 SDL_InitFlags;
* to run.
*
* See
* [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README/main-functions#main-callbacks-in-sdl3)
* [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3)
* for complete details.
*
* \since This enum is available since SDL 3.2.0.

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@ -47,7 +47,7 @@
*
* For more information, see:
*
* https://wiki.libsdl.org/SDL3/README/main-functions
* https://wiki.libsdl.org/SDL3/README-main-functions
*/
#ifndef SDL_main_h_
@ -68,7 +68,7 @@
* proper entry point for the platform, and all the other magic details
* needed, like manually calling SDL_SetMainReady.
*
* Please see [README/main-functions](README/main-functions), (or
* Please see [README-main-functions](README-main-functions), (or
* docs/README-main-functions.md in the source tree) for a more detailed
* explanation.
*
@ -85,7 +85,7 @@
* SDL_AppQuit. The app should not provide a `main` function in this case, and
* doing so will likely cause the build to fail.
*
* Please see [README/main-functions](README/main-functions), (or
* Please see [README-main-functions](README-main-functions), (or
* docs/README-main-functions.md in the source tree) for a more detailed
* explanation.
*
@ -512,7 +512,7 @@ typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]);
* SDL_MAIN_USE_CALLBACKS.
*
* Program startup is a surprisingly complex topic. Please see
* [README/main-functions](README/main-functions), (or
* [README-main-functions](README-main-functions), (or
* docs/README-main-functions.md in the source tree) for a more detailed
* explanation.
*

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@ -247,14 +247,14 @@ typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
*
* For more information see:
*
* https://wiki.libsdl.org/SDL3/README/ios
* https://wiki.libsdl.org/SDL3/README-ios
*
* Note that if you use the "main callbacks" instead of a standard C `main`
* function, you don't have to use this API, as SDL will manage this for you.
*
* Details on main callbacks are here:
*
* https://wiki.libsdl.org/SDL3/README/main-functions
* https://wiki.libsdl.org/SDL3/README-main-functions
*
* \param window the window for which the animation callback should be set.
* \param interval the number of frames after which **callback** will be

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@ -1303,7 +1303,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
* the application wants to use the Wayland surface for a custom role and
* does not want it attached to an XDG toplevel window. See
* [README/wayland](README/wayland) for more information on using custom
* [README-wayland](README-wayland) for more information on using custom
* surfaces.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
* application wants an associated `wl_egl_window` object to be created and
@ -1311,7 +1311,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
* property or `SDL_WINDOW_OPENGL` flag set.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
* associated with the window, if you want to wrap an existing window. See
* [README/wayland](README/wayland) for more information.
* [README-wayland](README-wayland) for more information.
*
* These are additional supported properties on Windows:
*