diff --git a/docs/README-emscripten.md b/docs/README-emscripten.md index c1d16b8fe9..54e7d2de50 100644 --- a/docs/README-emscripten.md +++ b/docs/README-emscripten.md @@ -103,7 +103,7 @@ getting started. Another option is to use SDL' main callbacks, which handle this for you without platform-specific code in your app. Please refer to -[the wiki](https://wiki.libsdl.org/SDL3/README/main-functions#main-callbacks-in-sdl3) +[the wiki](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3) or `docs/README-main-functions.md` in the SDL source code. diff --git a/include/SDL3/SDL_init.h b/include/SDL3/SDL_init.h index adf0de8a21..af6f0a3e69 100644 --- a/include/SDL3/SDL_init.h +++ b/include/SDL3/SDL_init.h @@ -101,7 +101,7 @@ typedef Uint32 SDL_InitFlags; * to run. * * See - * [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README/main-functions#main-callbacks-in-sdl3) + * [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3) * for complete details. * * \since This enum is available since SDL 3.2.0. diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h index 32775b4451..698611c3de 100644 --- a/include/SDL3/SDL_main.h +++ b/include/SDL3/SDL_main.h @@ -47,7 +47,7 @@ * * For more information, see: * - * https://wiki.libsdl.org/SDL3/README/main-functions + * https://wiki.libsdl.org/SDL3/README-main-functions */ #ifndef SDL_main_h_ @@ -68,7 +68,7 @@ * proper entry point for the platform, and all the other magic details * needed, like manually calling SDL_SetMainReady. * - * Please see [README/main-functions](README/main-functions), (or + * Please see [README-main-functions](README-main-functions), (or * docs/README-main-functions.md in the source tree) for a more detailed * explanation. * @@ -85,7 +85,7 @@ * SDL_AppQuit. The app should not provide a `main` function in this case, and * doing so will likely cause the build to fail. * - * Please see [README/main-functions](README/main-functions), (or + * Please see [README-main-functions](README-main-functions), (or * docs/README-main-functions.md in the source tree) for a more detailed * explanation. * @@ -512,7 +512,7 @@ typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]); * SDL_MAIN_USE_CALLBACKS. * * Program startup is a surprisingly complex topic. Please see - * [README/main-functions](README/main-functions), (or + * [README-main-functions](README-main-functions), (or * docs/README-main-functions.md in the source tree) for a more detailed * explanation. * diff --git a/include/SDL3/SDL_system.h b/include/SDL3/SDL_system.h index 294089ff4a..625db182e6 100644 --- a/include/SDL3/SDL_system.h +++ b/include/SDL3/SDL_system.h @@ -247,14 +247,14 @@ typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); * * For more information see: * - * https://wiki.libsdl.org/SDL3/README/ios + * https://wiki.libsdl.org/SDL3/README-ios * * Note that if you use the "main callbacks" instead of a standard C `main` * function, you don't have to use this API, as SDL will manage this for you. * * Details on main callbacks are here: * - * https://wiki.libsdl.org/SDL3/README/main-functions + * https://wiki.libsdl.org/SDL3/README-main-functions * * \param window the window for which the animation callback should be set. * \param interval the number of frames after which **callback** will be diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index ca5460635b..e56a6ae10e 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1303,7 +1303,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if * the application wants to use the Wayland surface for a custom role and * does not want it attached to an XDG toplevel window. See - * [README/wayland](README/wayland) for more information on using custom + * [README-wayland](README-wayland) for more information on using custom * surfaces. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the * application wants an associated `wl_egl_window` object to be created and @@ -1311,7 +1311,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren * property or `SDL_WINDOW_OPENGL` flag set. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface * associated with the window, if you want to wrap an existing window. See - * [README/wayland](README/wayland) for more information. + * [README-wayland](README-wayland) for more information. * * These are additional supported properties on Windows: *