Sync SDL3 wiki -> header

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This commit is contained in:
SDL Wiki Bot 2025-05-05 15:21:20 +00:00
parent 5bd886519b
commit 85d2345bd8

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@ -2986,6 +2986,9 @@ extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer(
* terms this means you must ensure that vec3 and vec4 fields are 16-byte
* aligned.
*
* For detailed information about accessing uniform data from a shader, please
* refer to SDL_CreateGPUShader.
*
* \param command_buffer a command buffer.
* \param slot_index the vertex uniform slot to push data to.
* \param data client data to write.