diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 00c7abacc2..70b7def89a 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2986,6 +2986,9 @@ extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer( * terms this means you must ensure that vec3 and vec4 fields are 16-byte * aligned. * + * For detailed information about accessing uniform data from a shader, please + * refer to SDL_CreateGPUShader. + * * \param command_buffer a command buffer. * \param slot_index the vertex uniform slot to push data to. * \param data client data to write.