Added SDL_RenderTextureAffine() to the exported API

This commit is contained in:
Sam Lantinga 2024-12-06 14:16:16 -08:00
parent 7278399366
commit 846eb9a886
3 changed files with 3 additions and 0 deletions

View file

@ -1204,6 +1204,7 @@ SDL3_0.0.0 {
SDL_IsMainThread; SDL_IsMainThread;
SDL_RunOnMainThread; SDL_RunOnMainThread;
SDL_SetGPUAllowedFramesInFlight; SDL_SetGPUAllowedFramesInFlight;
SDL_RenderTextureAffine;
# extra symbols go here (don't modify this line) # extra symbols go here (don't modify this line)
local: *; local: *;
}; };

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@ -1229,3 +1229,4 @@
#define SDL_IsMainThread SDL_IsMainThread_REAL #define SDL_IsMainThread SDL_IsMainThread_REAL
#define SDL_RunOnMainThread SDL_RunOnMainThread_REAL #define SDL_RunOnMainThread SDL_RunOnMainThread_REAL
#define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL #define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL
#define SDL_RenderTextureAffine SDL_RenderTextureAffine_REAL

View file

@ -1235,3 +1235,4 @@ SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL
SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return) SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return) SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return)
SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return)