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Added SDL_RenderTextureAffine() to the exported API
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3 changed files with 3 additions and 0 deletions
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@ -1204,6 +1204,7 @@ SDL3_0.0.0 {
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SDL_IsMainThread;
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SDL_IsMainThread;
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SDL_RunOnMainThread;
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SDL_RunOnMainThread;
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SDL_SetGPUAllowedFramesInFlight;
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SDL_SetGPUAllowedFramesInFlight;
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SDL_RenderTextureAffine;
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# extra symbols go here (don't modify this line)
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# extra symbols go here (don't modify this line)
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local: *;
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local: *;
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};
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};
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@ -1229,3 +1229,4 @@
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#define SDL_IsMainThread SDL_IsMainThread_REAL
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#define SDL_IsMainThread SDL_IsMainThread_REAL
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#define SDL_RunOnMainThread SDL_RunOnMainThread_REAL
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#define SDL_RunOnMainThread SDL_RunOnMainThread_REAL
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#define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL
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#define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL
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#define SDL_RenderTextureAffine SDL_RenderTextureAffine_REAL
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@ -1235,3 +1235,4 @@ SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL
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SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return)
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