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Re-sorted API functions
This commit is contained in:
parent
02ff85f2f3
commit
730fa2c379
3 changed files with 15 additions and 15 deletions
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@ -324,6 +324,7 @@ SDL3_0.0.0 {
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SDL_GetKeyboardState;
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SDL_GetKeyboardState;
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SDL_GetKeyboards;
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SDL_GetKeyboards;
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SDL_GetLogOutputFunction;
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SDL_GetLogOutputFunction;
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SDL_GetLogPriority;
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SDL_GetMasksForPixelFormatEnum;
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SDL_GetMasksForPixelFormatEnum;
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SDL_GetMaxHapticEffects;
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SDL_GetMaxHapticEffects;
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SDL_GetMaxHapticEffectsPlaying;
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SDL_GetMaxHapticEffectsPlaying;
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@ -409,6 +410,7 @@ SDL3_0.0.0 {
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SDL_GetRendererInfo;
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SDL_GetRendererInfo;
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SDL_GetRendererProperties;
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SDL_GetRendererProperties;
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SDL_GetRevision;
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SDL_GetRevision;
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SDL_GetSIMDAlignment;
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SDL_GetScancodeFromKey;
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SDL_GetScancodeFromKey;
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SDL_GetScancodeFromName;
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SDL_GetScancodeFromName;
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SDL_GetScancodeName;
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SDL_GetScancodeName;
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@ -555,13 +557,9 @@ SDL3_0.0.0 {
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SDL_LogCritical;
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SDL_LogCritical;
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SDL_LogDebug;
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SDL_LogDebug;
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SDL_LogError;
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SDL_LogError;
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SDL_GetLogPriority;
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SDL_LogInfo;
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SDL_LogInfo;
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SDL_LogMessage;
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SDL_LogMessage;
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SDL_LogMessageV;
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SDL_LogMessageV;
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SDL_ResetLogPriorities;
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SDL_SetLogPriorities;
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SDL_SetLogPriority;
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SDL_LogVerbose;
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SDL_LogVerbose;
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SDL_LogWarn;
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SDL_LogWarn;
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SDL_MapRGB;
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SDL_MapRGB;
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@ -663,6 +661,7 @@ SDL3_0.0.0 {
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SDL_ResetHint;
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SDL_ResetHint;
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SDL_ResetHints;
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SDL_ResetHints;
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SDL_ResetKeyboard;
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SDL_ResetKeyboard;
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SDL_ResetLogPriorities;
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SDL_RestoreWindow;
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SDL_RestoreWindow;
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SDL_ResumeAudioDevice;
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SDL_ResumeAudioDevice;
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SDL_ResumeHaptic;
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SDL_ResumeHaptic;
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@ -672,7 +671,6 @@ SDL3_0.0.0 {
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SDL_RumbleJoystickTriggers;
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SDL_RumbleJoystickTriggers;
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SDL_RunApp;
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SDL_RunApp;
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SDL_RunHapticEffect;
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SDL_RunHapticEffect;
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SDL_GetSIMDAlignment;
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SDL_SaveBMP;
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SDL_SaveBMP;
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SDL_SaveBMP_IO;
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SDL_SaveBMP_IO;
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SDL_ScreenKeyboardShown;
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SDL_ScreenKeyboardShown;
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@ -714,6 +712,8 @@ SDL3_0.0.0 {
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SDL_SetJoystickVirtualHat;
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SDL_SetJoystickVirtualHat;
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SDL_SetJoystickVirtualTouchpad;
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SDL_SetJoystickVirtualTouchpad;
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SDL_SetLogOutputFunction;
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SDL_SetLogOutputFunction;
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SDL_SetLogPriorities;
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SDL_SetLogPriority;
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SDL_SetMainReady;
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SDL_SetMainReady;
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SDL_SetMemoryFunctions;
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SDL_SetMemoryFunctions;
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SDL_SetModState;
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SDL_SetModState;
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@ -349,6 +349,7 @@
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#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
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#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
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#define SDL_GetKeyboards SDL_GetKeyboards_REAL
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#define SDL_GetKeyboards SDL_GetKeyboards_REAL
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#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
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#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
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#define SDL_GetLogPriority SDL_GetLogPriority_REAL
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#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
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#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
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#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
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#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
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#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
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#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
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@ -434,6 +435,7 @@
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#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
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#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
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#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
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#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
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#define SDL_GetRevision SDL_GetRevision_REAL
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#define SDL_GetRevision SDL_GetRevision_REAL
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#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
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#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
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#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
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#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
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#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
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#define SDL_GetScancodeName SDL_GetScancodeName_REAL
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#define SDL_GetScancodeName SDL_GetScancodeName_REAL
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@ -580,13 +582,9 @@
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#define SDL_LogCritical SDL_LogCritical_REAL
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#define SDL_LogCritical SDL_LogCritical_REAL
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#define SDL_LogDebug SDL_LogDebug_REAL
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#define SDL_LogDebug SDL_LogDebug_REAL
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#define SDL_LogError SDL_LogError_REAL
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#define SDL_LogError SDL_LogError_REAL
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#define SDL_GetLogPriority SDL_GetLogPriority_REAL
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#define SDL_LogInfo SDL_LogInfo_REAL
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#define SDL_LogInfo SDL_LogInfo_REAL
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#define SDL_LogMessage SDL_LogMessage_REAL
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#define SDL_LogMessage SDL_LogMessage_REAL
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#define SDL_LogMessageV SDL_LogMessageV_REAL
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#define SDL_LogMessageV SDL_LogMessageV_REAL
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#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL
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#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
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#define SDL_SetLogPriority SDL_SetLogPriority_REAL
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#define SDL_LogVerbose SDL_LogVerbose_REAL
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#define SDL_LogVerbose SDL_LogVerbose_REAL
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#define SDL_LogWarn SDL_LogWarn_REAL
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#define SDL_LogWarn SDL_LogWarn_REAL
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#define SDL_MapRGB SDL_MapRGB_REAL
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#define SDL_MapRGB SDL_MapRGB_REAL
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@ -688,6 +686,7 @@
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#define SDL_ResetHint SDL_ResetHint_REAL
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#define SDL_ResetHint SDL_ResetHint_REAL
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#define SDL_ResetHints SDL_ResetHints_REAL
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#define SDL_ResetHints SDL_ResetHints_REAL
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#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
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#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
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#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL
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#define SDL_RestoreWindow SDL_RestoreWindow_REAL
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#define SDL_RestoreWindow SDL_RestoreWindow_REAL
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#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
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#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
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#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
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#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
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@ -697,7 +696,6 @@
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#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
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#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
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#define SDL_RunApp SDL_RunApp_REAL
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#define SDL_RunApp SDL_RunApp_REAL
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#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
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#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
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#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
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#define SDL_SaveBMP SDL_SaveBMP_REAL
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#define SDL_SaveBMP SDL_SaveBMP_REAL
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#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
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#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
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#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
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#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
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@ -738,6 +736,8 @@
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#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
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#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
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#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL
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#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL
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#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
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#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
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#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
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#define SDL_SetLogPriority SDL_SetLogPriority_REAL
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#define SDL_SetMainReady SDL_SetMainReady_REAL
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#define SDL_SetMainReady SDL_SetMainReady_REAL
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#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
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#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
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#define SDL_SetModState SDL_SetModState_REAL
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#define SDL_SetModState SDL_SetModState_REAL
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@ -387,6 +387,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),r
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SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
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SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
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SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
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@ -465,6 +466,7 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),re
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SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
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SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return)
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SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return)
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SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
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@ -606,11 +608,7 @@ SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
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SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
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SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
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@ -709,6 +707,7 @@ SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
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@ -758,6 +756,8 @@ SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8
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SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
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SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)
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SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)
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