Re-sorted API functions

This commit is contained in:
Sam Lantinga 2024-05-16 10:09:33 -07:00
parent 02ff85f2f3
commit 730fa2c379
3 changed files with 15 additions and 15 deletions

View file

@ -324,6 +324,7 @@ SDL3_0.0.0 {
SDL_GetKeyboardState; SDL_GetKeyboardState;
SDL_GetKeyboards; SDL_GetKeyboards;
SDL_GetLogOutputFunction; SDL_GetLogOutputFunction;
SDL_GetLogPriority;
SDL_GetMasksForPixelFormatEnum; SDL_GetMasksForPixelFormatEnum;
SDL_GetMaxHapticEffects; SDL_GetMaxHapticEffects;
SDL_GetMaxHapticEffectsPlaying; SDL_GetMaxHapticEffectsPlaying;
@ -409,6 +410,7 @@ SDL3_0.0.0 {
SDL_GetRendererInfo; SDL_GetRendererInfo;
SDL_GetRendererProperties; SDL_GetRendererProperties;
SDL_GetRevision; SDL_GetRevision;
SDL_GetSIMDAlignment;
SDL_GetScancodeFromKey; SDL_GetScancodeFromKey;
SDL_GetScancodeFromName; SDL_GetScancodeFromName;
SDL_GetScancodeName; SDL_GetScancodeName;
@ -555,13 +557,9 @@ SDL3_0.0.0 {
SDL_LogCritical; SDL_LogCritical;
SDL_LogDebug; SDL_LogDebug;
SDL_LogError; SDL_LogError;
SDL_GetLogPriority;
SDL_LogInfo; SDL_LogInfo;
SDL_LogMessage; SDL_LogMessage;
SDL_LogMessageV; SDL_LogMessageV;
SDL_ResetLogPriorities;
SDL_SetLogPriorities;
SDL_SetLogPriority;
SDL_LogVerbose; SDL_LogVerbose;
SDL_LogWarn; SDL_LogWarn;
SDL_MapRGB; SDL_MapRGB;
@ -663,6 +661,7 @@ SDL3_0.0.0 {
SDL_ResetHint; SDL_ResetHint;
SDL_ResetHints; SDL_ResetHints;
SDL_ResetKeyboard; SDL_ResetKeyboard;
SDL_ResetLogPriorities;
SDL_RestoreWindow; SDL_RestoreWindow;
SDL_ResumeAudioDevice; SDL_ResumeAudioDevice;
SDL_ResumeHaptic; SDL_ResumeHaptic;
@ -672,7 +671,6 @@ SDL3_0.0.0 {
SDL_RumbleJoystickTriggers; SDL_RumbleJoystickTriggers;
SDL_RunApp; SDL_RunApp;
SDL_RunHapticEffect; SDL_RunHapticEffect;
SDL_GetSIMDAlignment;
SDL_SaveBMP; SDL_SaveBMP;
SDL_SaveBMP_IO; SDL_SaveBMP_IO;
SDL_ScreenKeyboardShown; SDL_ScreenKeyboardShown;
@ -714,6 +712,8 @@ SDL3_0.0.0 {
SDL_SetJoystickVirtualHat; SDL_SetJoystickVirtualHat;
SDL_SetJoystickVirtualTouchpad; SDL_SetJoystickVirtualTouchpad;
SDL_SetLogOutputFunction; SDL_SetLogOutputFunction;
SDL_SetLogPriorities;
SDL_SetLogPriority;
SDL_SetMainReady; SDL_SetMainReady;
SDL_SetMemoryFunctions; SDL_SetMemoryFunctions;
SDL_SetModState; SDL_SetModState;

View file

@ -349,6 +349,7 @@
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL #define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define SDL_GetKeyboards SDL_GetKeyboards_REAL #define SDL_GetKeyboards SDL_GetKeyboards_REAL
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL #define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
#define SDL_GetLogPriority SDL_GetLogPriority_REAL
#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL #define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL #define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL #define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
@ -434,6 +435,7 @@
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL #define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL #define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
#define SDL_GetRevision SDL_GetRevision_REAL #define SDL_GetRevision SDL_GetRevision_REAL
#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
#define SDL_GetScancodeName SDL_GetScancodeName_REAL #define SDL_GetScancodeName SDL_GetScancodeName_REAL
@ -580,13 +582,9 @@
#define SDL_LogCritical SDL_LogCritical_REAL #define SDL_LogCritical SDL_LogCritical_REAL
#define SDL_LogDebug SDL_LogDebug_REAL #define SDL_LogDebug SDL_LogDebug_REAL
#define SDL_LogError SDL_LogError_REAL #define SDL_LogError SDL_LogError_REAL
#define SDL_GetLogPriority SDL_GetLogPriority_REAL
#define SDL_LogInfo SDL_LogInfo_REAL #define SDL_LogInfo SDL_LogInfo_REAL
#define SDL_LogMessage SDL_LogMessage_REAL #define SDL_LogMessage SDL_LogMessage_REAL
#define SDL_LogMessageV SDL_LogMessageV_REAL #define SDL_LogMessageV SDL_LogMessageV_REAL
#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL
#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
#define SDL_SetLogPriority SDL_SetLogPriority_REAL
#define SDL_LogVerbose SDL_LogVerbose_REAL #define SDL_LogVerbose SDL_LogVerbose_REAL
#define SDL_LogWarn SDL_LogWarn_REAL #define SDL_LogWarn SDL_LogWarn_REAL
#define SDL_MapRGB SDL_MapRGB_REAL #define SDL_MapRGB SDL_MapRGB_REAL
@ -688,6 +686,7 @@
#define SDL_ResetHint SDL_ResetHint_REAL #define SDL_ResetHint SDL_ResetHint_REAL
#define SDL_ResetHints SDL_ResetHints_REAL #define SDL_ResetHints SDL_ResetHints_REAL
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL #define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL
#define SDL_RestoreWindow SDL_RestoreWindow_REAL #define SDL_RestoreWindow SDL_RestoreWindow_REAL
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL #define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL #define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
@ -697,7 +696,6 @@
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
#define SDL_RunApp SDL_RunApp_REAL #define SDL_RunApp SDL_RunApp_REAL
#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL #define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
#define SDL_SaveBMP SDL_SaveBMP_REAL #define SDL_SaveBMP SDL_SaveBMP_REAL
#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL #define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
@ -738,6 +736,8 @@
#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL #define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL #define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL
#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL #define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
#define SDL_SetLogPriority SDL_SetLogPriority_REAL
#define SDL_SetMainReady SDL_SetMainReady_REAL #define SDL_SetMainReady SDL_SetMainReady_REAL
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL #define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
#define SDL_SetModState SDL_SetModState_REAL #define SDL_SetModState SDL_SetModState_REAL

View file

@ -387,6 +387,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),r
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return) SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return) SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
@ -465,6 +466,7 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),re
SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return) SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return)
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
@ -606,11 +608,7 @@ SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),)
SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
@ -709,6 +707,7 @@ SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),) SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),) SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return) SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
@ -718,7 +717,6 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin
SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
@ -758,6 +756,8 @@ SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return) SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),)
SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)