diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 027f3e15c7..f4753e31a5 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -324,6 +324,7 @@ SDL3_0.0.0 { SDL_GetKeyboardState; SDL_GetKeyboards; SDL_GetLogOutputFunction; + SDL_GetLogPriority; SDL_GetMasksForPixelFormatEnum; SDL_GetMaxHapticEffects; SDL_GetMaxHapticEffectsPlaying; @@ -409,6 +410,7 @@ SDL3_0.0.0 { SDL_GetRendererInfo; SDL_GetRendererProperties; SDL_GetRevision; + SDL_GetSIMDAlignment; SDL_GetScancodeFromKey; SDL_GetScancodeFromName; SDL_GetScancodeName; @@ -555,13 +557,9 @@ SDL3_0.0.0 { SDL_LogCritical; SDL_LogDebug; SDL_LogError; - SDL_GetLogPriority; SDL_LogInfo; SDL_LogMessage; SDL_LogMessageV; - SDL_ResetLogPriorities; - SDL_SetLogPriorities; - SDL_SetLogPriority; SDL_LogVerbose; SDL_LogWarn; SDL_MapRGB; @@ -663,6 +661,7 @@ SDL3_0.0.0 { SDL_ResetHint; SDL_ResetHints; SDL_ResetKeyboard; + SDL_ResetLogPriorities; SDL_RestoreWindow; SDL_ResumeAudioDevice; SDL_ResumeHaptic; @@ -672,7 +671,6 @@ SDL3_0.0.0 { SDL_RumbleJoystickTriggers; SDL_RunApp; SDL_RunHapticEffect; - SDL_GetSIMDAlignment; SDL_SaveBMP; SDL_SaveBMP_IO; SDL_ScreenKeyboardShown; @@ -714,6 +712,8 @@ SDL3_0.0.0 { SDL_SetJoystickVirtualHat; SDL_SetJoystickVirtualTouchpad; SDL_SetLogOutputFunction; + SDL_SetLogPriorities; + SDL_SetLogPriority; SDL_SetMainReady; SDL_SetMemoryFunctions; SDL_SetModState; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index c9b7be3764..3ee09741fb 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -349,6 +349,7 @@ #define SDL_GetKeyboardState SDL_GetKeyboardState_REAL #define SDL_GetKeyboards SDL_GetKeyboards_REAL #define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL +#define SDL_GetLogPriority SDL_GetLogPriority_REAL #define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL #define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL #define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL @@ -434,6 +435,7 @@ #define SDL_GetRendererInfo SDL_GetRendererInfo_REAL #define SDL_GetRendererProperties SDL_GetRendererProperties_REAL #define SDL_GetRevision SDL_GetRevision_REAL +#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL #define SDL_GetScancodeName SDL_GetScancodeName_REAL @@ -580,13 +582,9 @@ #define SDL_LogCritical SDL_LogCritical_REAL #define SDL_LogDebug SDL_LogDebug_REAL #define SDL_LogError SDL_LogError_REAL -#define SDL_GetLogPriority SDL_GetLogPriority_REAL #define SDL_LogInfo SDL_LogInfo_REAL #define SDL_LogMessage SDL_LogMessage_REAL #define SDL_LogMessageV SDL_LogMessageV_REAL -#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL -#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL -#define SDL_SetLogPriority SDL_SetLogPriority_REAL #define SDL_LogVerbose SDL_LogVerbose_REAL #define SDL_LogWarn SDL_LogWarn_REAL #define SDL_MapRGB SDL_MapRGB_REAL @@ -688,6 +686,7 @@ #define SDL_ResetHint SDL_ResetHint_REAL #define SDL_ResetHints SDL_ResetHints_REAL #define SDL_ResetKeyboard SDL_ResetKeyboard_REAL +#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL #define SDL_RestoreWindow SDL_RestoreWindow_REAL #define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL #define SDL_ResumeHaptic SDL_ResumeHaptic_REAL @@ -697,7 +696,6 @@ #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL #define SDL_RunApp SDL_RunApp_REAL #define SDL_RunHapticEffect SDL_RunHapticEffect_REAL -#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL #define SDL_SaveBMP SDL_SaveBMP_REAL #define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL @@ -738,6 +736,8 @@ #define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL #define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL #define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL +#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL +#define SDL_SetLogPriority SDL_SetLogPriority_REAL #define SDL_SetMainReady SDL_SetMainReady_REAL #define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL #define SDL_SetModState SDL_SetModState_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 1a931349a7..37f0687f2c 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -387,6 +387,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),r SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return) SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return) SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) +SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return) @@ -465,6 +466,7 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),re SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) +SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return) SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return) SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) @@ -606,11 +608,7 @@ SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),) SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return) SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),) -SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),) -SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),) SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return) @@ -709,6 +707,7 @@ SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return) SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),) SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),) +SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),) SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return) @@ -718,7 +717,6 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return) SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return) @@ -758,6 +756,8 @@ SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return) SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),) +SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),) SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)