Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-12-06 22:15:20 +00:00
parent d0f1910918
commit 7278399366

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@ -2084,15 +2084,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer
* \param texture the source texture.
* \param srcrect a pointer to the source rectangle, or NULL for the entire
* texture.
* \param origin a pointer to a point indicating where the top-left corner of
srcrect should be mapped to, or NULL for the rendering
target's origin.
* \param origin a pointer to a point indicating where the top-left corner of
* srcrect should be mapped to, or NULL for the rendering
* target's origin.
* \param right a pointer to a point indicating where the top-right corner of
srcrect should be mapped to, or NULL for the rendering
target's top-right corner.
* \param down a pointer to a point indicating where the bottom-left corner
of srcrect should be mapped to, or NULL for the rendering
target's bottom-left corner.
* srcrect should be mapped to, or NULL for the rendering
* target's top-right corner.
* \param down a pointer to a point indicating where the bottom-left corner of
* srcrect should be mapped to, or NULL for the rendering target's
* bottom-left corner.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*