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Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary. Fixes https://github.com/libsdl-org/SDL/issues/10069
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89 changed files with 935 additions and 956 deletions
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@ -28,7 +28,7 @@ extern bool SDL_Fcitx_Init(void);
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extern void SDL_Fcitx_Quit(void);
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extern void SDL_Fcitx_SetFocus(bool focused);
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extern void SDL_Fcitx_Reset(void);
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extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
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extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
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extern void SDL_Fcitx_UpdateTextInputArea(SDL_Window *window);
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extern void SDL_Fcitx_PumpEvents(void);
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