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This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary. Fixes https://github.com/libsdl-org/SDL/issues/10069
35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_fcitx_h_
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#define SDL_fcitx_h_
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#include "SDL_internal.h"
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extern bool SDL_Fcitx_Init(void);
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extern void SDL_Fcitx_Quit(void);
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extern void SDL_Fcitx_SetFocus(bool focused);
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extern void SDL_Fcitx_Reset(void);
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extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
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extern void SDL_Fcitx_UpdateTextInputArea(SDL_Window *window);
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extern void SDL_Fcitx_PumpEvents(void);
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#endif // SDL_fcitx_h_
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