SDL/src/core/linux/SDL_fcitx.h
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00

35 lines
1.3 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_fcitx_h_
#define SDL_fcitx_h_
#include "SDL_internal.h"
extern bool SDL_Fcitx_Init(void);
extern void SDL_Fcitx_Quit(void);
extern void SDL_Fcitx_SetFocus(bool focused);
extern void SDL_Fcitx_Reset(void);
extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
extern void SDL_Fcitx_UpdateTextInputArea(SDL_Window *window);
extern void SDL_Fcitx_PumpEvents(void);
#endif // SDL_fcitx_h_