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wikiheaders: Allow basic typedefs to pull in some preprocessor logic.
Reference Issue #9557. This lets SDL_AudioFormat have the `#if byteorder == lilendian` section.
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3 changed files with 14 additions and 15 deletions
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@ -860,6 +860,7 @@ while (my $d = readdir(DH)) {
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}
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# We assume any `#define`s directly after the typedef are related to it: probably bitflags for an integer typedef.
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# We'll also allow lines that start with `#if` or `#else` or `#elif`
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# Blank lines are allowed, anything else, even comments, are not.
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my $blank_lines = 0;
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my $lastpos = tell(FH);
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@ -869,7 +870,7 @@ while (my $d = readdir(DH)) {
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if (/\A\s*\Z/) {
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$blank_lines++;
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} elsif (/\A\s*\#define\s+/) {
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} elsif (/\A\s*\#(define|if|else|elif)(\s+|\Z)/) {
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if ($blank_lines > 0) {
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while ($blank_lines > 0) {
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$additional_decl .= "\n";
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@ -98,6 +98,16 @@ typedef Uint16 SDL_AudioFormat;
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#define SDL_AUDIO_F32LE 0x8120 /**< 32-bit floating point samples */
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#define SDL_AUDIO_F32BE 0x9120 /**< As above, but big-endian byte order */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define SDL_AUDIO_S16 SDL_AUDIO_S16LE
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#define SDL_AUDIO_S32 SDL_AUDIO_S32LE
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#define SDL_AUDIO_F32 SDL_AUDIO_F32LE
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#else
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#define SDL_AUDIO_S16 SDL_AUDIO_S16BE
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#define SDL_AUDIO_S32 SDL_AUDIO_S32BE
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#define SDL_AUDIO_F32 SDL_AUDIO_F32BE
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#endif
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/* masks for different parts of SDL_AudioFormat. */
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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@ -218,15 +228,6 @@ typedef Uint16 SDL_AudioFormat;
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*/
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#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define SDL_AUDIO_S16 SDL_AUDIO_S16LE
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#define SDL_AUDIO_S32 SDL_AUDIO_S32LE
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#define SDL_AUDIO_F32 SDL_AUDIO_F32LE
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#else
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#define SDL_AUDIO_S16 SDL_AUDIO_S16BE
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#define SDL_AUDIO_S32 SDL_AUDIO_S32BE
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#define SDL_AUDIO_F32 SDL_AUDIO_F32BE
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#endif
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/**
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* SDL Audio Device instance IDs.
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@ -83,11 +83,7 @@ typedef enum SDL_ThreadPriority {
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*/
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typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
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/**
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* \file SDL_thread.h
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*
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/*
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* We compile SDL into a DLL. This means, that it's the DLL which
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* creates a new thread for the calling process with the SDL_CreateThread()
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* API. There is a problem with this, that only the RTL of the SDL3.DLL will
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@ -105,6 +101,7 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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* Always use the _beginthread() and _endthread() of the calling runtime
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* library!
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*/
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
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