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include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
(cherry picked from commit 8087c0a5d2
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@ -1554,7 +1554,7 @@ extern DECLSPEC void *SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
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* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
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* SDL a drawable to render to, which might happen if the window is
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* hidden/minimized/offscreen. This doesn't apply to command encoders for
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* render targets, just the window's backbacker. Check your return values!
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* render targets, just the window's backbuffer. Check your return values!
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*
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* \param renderer The renderer to query
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* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
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