diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index f281f313fb..d33b99bbf4 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1554,7 +1554,7 @@ extern DECLSPEC void *SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give * SDL a drawable to render to, which might happen if the window is * hidden/minimized/offscreen. This doesn't apply to command encoders for - * render targets, just the window's backbacker. Check your return values! + * render targets, just the window's backbuffer. Check your return values! * * \param renderer The renderer to query * \returns an `id` on success, or NULL if the