Removed the preferLowPower parameter from SDL_CreateGPUDevice()

This commit is contained in:
Sam Lantinga 2024-08-29 16:35:28 -07:00
parent 3046335f28
commit 62f6e6b701
4 changed files with 3 additions and 9 deletions

View file

@ -926,8 +926,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
* \param formatFlags a bitflag indicating which shader formats the app is
* able to provide.
* \param debugMode enable debug mode properties and validations.
* \param preferLowPower set this to SDL_TRUE if your app prefers energy
* efficiency over maximum GPU performance.
* \param name the preferred GPU driver, or NULL to let SDL pick the optimal
* driver.
* \returns a GPU context on success or NULL on failure.
@ -940,7 +938,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
SDL_GPUShaderFormat formatFlags,
SDL_bool debugMode,
SDL_bool preferLowPower,
const char *name);
/**

View file

@ -1091,7 +1091,7 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, SDL_bool c, const char *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
SDL_DYNAPI_PROC(SDL_GPUDriver,SDL_GetGPUDriver,(SDL_GPUDevice *a),(a),return)

View file

@ -394,7 +394,6 @@ static SDL_GPUDriver SDL_GPUSelectBackend(
SDL_GPUDevice *SDL_CreateGPUDevice(
SDL_GPUShaderFormat formatFlags,
SDL_bool debugMode,
SDL_bool preferLowPower,
const char *name)
{
SDL_GPUDevice *result;
@ -418,7 +417,6 @@ SDL_GPUDevice *SDL_CreateGPUDevice(
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL, SDL_TRUE);
}
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, debugMode);
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, preferLowPower);
SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name);
result = SDL_CreateGPUDeviceWithProperties(props);
SDL_DestroyProperties(props);
@ -462,7 +460,7 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
}
debugMode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, SDL_TRUE);
preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_TRUE);
preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_FALSE);
gpudriver = SDL_GetHint(SDL_HINT_GPU_DRIVER);
if (gpudriver == NULL) {

View file

@ -469,8 +469,7 @@ init_render_state(int msaa)
gpu_device = SDL_CreateGPUDevice(
TESTGPU_SUPPORTED_FORMATS,
1,
0,
SDL_TRUE,
NULL
);
CHECK_CREATE(gpu_device, "GPU device");