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Removed the preferLowPower parameter from SDL_CreateGPUDevice()
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parent
3046335f28
commit
62f6e6b701
4 changed files with 3 additions and 9 deletions
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@ -926,8 +926,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
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* \param formatFlags a bitflag indicating which shader formats the app is
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* able to provide.
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* \param debugMode enable debug mode properties and validations.
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* \param preferLowPower set this to SDL_TRUE if your app prefers energy
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* efficiency over maximum GPU performance.
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* \param name the preferred GPU driver, or NULL to let SDL pick the optimal
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* driver.
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* \returns a GPU context on success or NULL on failure.
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@ -940,7 +938,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
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extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
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SDL_GPUShaderFormat formatFlags,
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SDL_bool debugMode,
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SDL_bool preferLowPower,
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const char *name);
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/**
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@ -1091,7 +1091,7 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
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SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, SDL_bool c, const char *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
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SDL_DYNAPI_PROC(SDL_GPUDriver,SDL_GetGPUDriver,(SDL_GPUDevice *a),(a),return)
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@ -394,7 +394,6 @@ static SDL_GPUDriver SDL_GPUSelectBackend(
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SDL_GPUDevice *SDL_CreateGPUDevice(
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SDL_GPUShaderFormat formatFlags,
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SDL_bool debugMode,
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SDL_bool preferLowPower,
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const char *name)
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{
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SDL_GPUDevice *result;
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@ -418,7 +417,6 @@ SDL_GPUDevice *SDL_CreateGPUDevice(
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SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL, SDL_TRUE);
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}
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SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, debugMode);
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SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, preferLowPower);
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SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name);
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result = SDL_CreateGPUDeviceWithProperties(props);
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SDL_DestroyProperties(props);
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@ -462,7 +460,7 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
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}
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debugMode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, SDL_TRUE);
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preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_TRUE);
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preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_FALSE);
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gpudriver = SDL_GetHint(SDL_HINT_GPU_DRIVER);
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if (gpudriver == NULL) {
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@ -469,8 +469,7 @@ init_render_state(int msaa)
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gpu_device = SDL_CreateGPUDevice(
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TESTGPU_SUPPORTED_FORMATS,
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1,
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0,
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SDL_TRUE,
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NULL
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);
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CHECK_CREATE(gpu_device, "GPU device");
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