diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 8e82ffd04a..5f7f77d3b7 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -926,8 +926,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding * \param formatFlags a bitflag indicating which shader formats the app is * able to provide. * \param debugMode enable debug mode properties and validations. - * \param preferLowPower set this to SDL_TRUE if your app prefers energy - * efficiency over maximum GPU performance. * \param name the preferred GPU driver, or NULL to let SDL pick the optimal * driver. * \returns a GPU context on success or NULL on failure. @@ -940,7 +938,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice( SDL_GPUShaderFormat formatFlags, SDL_bool debugMode, - SDL_bool preferLowPower, const char *name); /** diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index c7cc12a903..d1573cdc37 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -1091,7 +1091,7 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return) SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, SDL_bool c, const char *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return) SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),) SDL_DYNAPI_PROC(SDL_GPUDriver,SDL_GetGPUDriver,(SDL_GPUDevice *a),(a),return) diff --git a/src/gpu/SDL_gpu.c b/src/gpu/SDL_gpu.c index ed498fe7ae..12a5ebe8e7 100644 --- a/src/gpu/SDL_gpu.c +++ b/src/gpu/SDL_gpu.c @@ -394,7 +394,6 @@ static SDL_GPUDriver SDL_GPUSelectBackend( SDL_GPUDevice *SDL_CreateGPUDevice( SDL_GPUShaderFormat formatFlags, SDL_bool debugMode, - SDL_bool preferLowPower, const char *name) { SDL_GPUDevice *result; @@ -418,7 +417,6 @@ SDL_GPUDevice *SDL_CreateGPUDevice( SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL, SDL_TRUE); } SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, debugMode); - SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, preferLowPower); SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name); result = SDL_CreateGPUDeviceWithProperties(props); SDL_DestroyProperties(props); @@ -462,7 +460,7 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props) } debugMode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, SDL_TRUE); - preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_TRUE); + preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_FALSE); gpudriver = SDL_GetHint(SDL_HINT_GPU_DRIVER); if (gpudriver == NULL) { diff --git a/test/testgpu_spinning_cube.c b/test/testgpu_spinning_cube.c index f5c462d208..eb4b5491e4 100644 --- a/test/testgpu_spinning_cube.c +++ b/test/testgpu_spinning_cube.c @@ -469,8 +469,7 @@ init_render_state(int msaa) gpu_device = SDL_CreateGPUDevice( TESTGPU_SUPPORTED_FORMATS, - 1, - 0, + SDL_TRUE, NULL ); CHECK_CREATE(gpu_device, "GPU device");