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Removed the preferLowPower parameter from SDL_CreateGPUDevice()
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parent
3046335f28
commit
62f6e6b701
4 changed files with 3 additions and 9 deletions
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@ -394,7 +394,6 @@ static SDL_GPUDriver SDL_GPUSelectBackend(
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SDL_GPUDevice *SDL_CreateGPUDevice(
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SDL_GPUShaderFormat formatFlags,
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SDL_bool debugMode,
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SDL_bool preferLowPower,
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const char *name)
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{
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SDL_GPUDevice *result;
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@ -418,7 +417,6 @@ SDL_GPUDevice *SDL_CreateGPUDevice(
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SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL, SDL_TRUE);
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}
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SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, debugMode);
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SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, preferLowPower);
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SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name);
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result = SDL_CreateGPUDeviceWithProperties(props);
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SDL_DestroyProperties(props);
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@ -462,7 +460,7 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
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}
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debugMode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, SDL_TRUE);
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preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_TRUE);
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preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_FALSE);
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gpudriver = SDL_GetHint(SDL_HINT_GPU_DRIVER);
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if (gpudriver == NULL) {
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