Sync wiki -> SDL2.

This commit is contained in:
Ryan C. Gordon 2024-04-23 10:00:05 -04:00
parent e69d0e516b
commit 623a83f2b5
No known key found for this signature in database
GPG key ID: FA148B892AB48044
3 changed files with 14 additions and 14 deletions

View file

@ -527,8 +527,8 @@ extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameControl
/**
* Get the Steam Input handle of an opened controller, if available.
*
* Returns an InputHandle_t for the controller that can be used with Steam Input API:
* https://partner.steamgames.com/doc/api/ISteamInput
* Returns an InputHandle_t for the controller that can be used with Steam
* Input API: https://partner.steamgames.com/doc/api/ISteamInput
*
* \param gamecontroller the game controller object to query.
* \returns the gamepad handle, or 0 if unavailable.
@ -704,13 +704,12 @@ SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameController
*
* The axis indices start at index 0.
*
* For thumbsticks, the state is a value ranging from -32768 (up/left)
* to 32767 (down/right).
* For thumbsticks, the state is a value ranging from -32768 (up/left) to
* 32767 (down/right).
*
* Triggers range from 0 when released to 32767 when fully pressed, and
* never return a negative value. Note that this differs from the value
* reported by the lower-level SDL_GetJoystickAxis(), which normally uses
* the full range.
* Triggers range from 0 when released to 32767 when fully pressed, and never
* return a negative value. Note that this differs from the value reported by
* the lower-level SDL_GetJoystickAxis(), which normally uses the full range.
*
* \param gamecontroller a game controller
* \param axis an axis index (one of the SDL_GameControllerAxis values)

View file

@ -298,9 +298,10 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
/**
* Set the rectangle used to type Unicode text inputs. Native input methods
* will place a window with word suggestions near it, without covering the
* text being inputted.
* Set the rectangle used to type Unicode text inputs.
*
* Native input methods will place a window with word suggestions near it,
* without covering the text being inputted.
*
* To start text input in a given location, this function is intended to be
* called before SDL_StartTextInput, although some platforms support moving

View file

@ -1347,8 +1347,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
*
* Note that this function will update _at least_ the rectangles specified,
* but this is only intended as an optimization; in practice, this might
* update more of the screen (or all of the screen!), depending on what
* method SDL uses to send pixels to the system.
* update more of the screen (or all of the screen!), depending on what method
* SDL uses to send pixels to the system.
*
* \param window the window to update
* \param rects an array of SDL_Rect structures representing areas of the