diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h index 44089cf1e1..30210c8761 100644 --- a/include/SDL_gamecontroller.h +++ b/include/SDL_gamecontroller.h @@ -527,8 +527,8 @@ extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameControl /** * Get the Steam Input handle of an opened controller, if available. * - * Returns an InputHandle_t for the controller that can be used with Steam Input API: - * https://partner.steamgames.com/doc/api/ISteamInput + * Returns an InputHandle_t for the controller that can be used with Steam + * Input API: https://partner.steamgames.com/doc/api/ISteamInput * * \param gamecontroller the game controller object to query. * \returns the gamepad handle, or 0 if unavailable. @@ -704,13 +704,12 @@ SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameController * * The axis indices start at index 0. * - * For thumbsticks, the state is a value ranging from -32768 (up/left) - * to 32767 (down/right). + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). * - * Triggers range from 0 when released to 32767 when fully pressed, and - * never return a negative value. Note that this differs from the value - * reported by the lower-level SDL_GetJoystickAxis(), which normally uses - * the full range. + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_GetJoystickAxis(), which normally uses the full range. * * \param gamecontroller a game controller * \param axis an axis index (one of the SDL_GameControllerAxis values) diff --git a/include/SDL_keyboard.h b/include/SDL_keyboard.h index 03c7b5a370..d12fcf632c 100644 --- a/include/SDL_keyboard.h +++ b/include/SDL_keyboard.h @@ -298,10 +298,11 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void); extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); /** - * Set the rectangle used to type Unicode text inputs. Native input methods - * will place a window with word suggestions near it, without covering the - * text being inputted. - * + * Set the rectangle used to type Unicode text inputs. + * + * Native input methods will place a window with word suggestions near it, + * without covering the text being inputted. + * * To start text input in a given location, this function is intended to be * called before SDL_StartTextInput, although some platforms support moving * the rectangle even while text input (and a composition) is active. diff --git a/include/SDL_video.h b/include/SDL_video.h index 667880f8b8..2fc8264dc4 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -1347,8 +1347,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); * * Note that this function will update _at least_ the rectangles specified, * but this is only intended as an optimization; in practice, this might - * update more of the screen (or all of the screen!), depending on what - * method SDL uses to send pixels to the system. + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. * * \param window the window to update * \param rects an array of SDL_Rect structures representing areas of the