Sync wiki -> SDL2.
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3 changed files with 14 additions and 14 deletions
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@ -527,8 +527,8 @@ extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameControl
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/**
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* Get the Steam Input handle of an opened controller, if available.
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*
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* Returns an InputHandle_t for the controller that can be used with Steam Input API:
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* https://partner.steamgames.com/doc/api/ISteamInput
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* Returns an InputHandle_t for the controller that can be used with Steam
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* Input API: https://partner.steamgames.com/doc/api/ISteamInput
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*
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* \param gamecontroller the game controller object to query.
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* \returns the gamepad handle, or 0 if unavailable.
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@ -704,13 +704,12 @@ SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameController
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*
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* The axis indices start at index 0.
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*
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* For thumbsticks, the state is a value ranging from -32768 (up/left)
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* to 32767 (down/right).
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* For thumbsticks, the state is a value ranging from -32768 (up/left) to
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* 32767 (down/right).
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*
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* Triggers range from 0 when released to 32767 when fully pressed, and
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* never return a negative value. Note that this differs from the value
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* reported by the lower-level SDL_GetJoystickAxis(), which normally uses
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* the full range.
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* Triggers range from 0 when released to 32767 when fully pressed, and never
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* return a negative value. Note that this differs from the value reported by
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* the lower-level SDL_GetJoystickAxis(), which normally uses the full range.
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*
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* \param gamecontroller a game controller
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* \param axis an axis index (one of the SDL_GameControllerAxis values)
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