Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-01-27 23:12:19 +00:00
parent f66fe7e221
commit 5e96e410d6
2 changed files with 16 additions and 12 deletions

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@ -594,12 +594,14 @@ extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromPlayerIndex(int player_in
* *
* These properties are shared with the underlying joystick object. * These properties are shared with the underlying joystick object.
* *
* The following read-only properties are provided by SDL: * The following read-only properties are provided by SDL: -
* - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED that has adjustable brightness * `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED
* - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED that has adjustable color * that has adjustable brightness - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`:
* - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a player LED * true if this gamepad has an LED that has adjustable color -
* - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has left/right rumble * `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a
* - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has simple trigger rumble * player LED - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad
* has left/right rumble - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true
* if this gamepad has simple trigger rumble
* *
* \param gamepad a gamepad identifier previously returned by * \param gamepad a gamepad identifier previously returned by
* SDL_OpenGamepad() * SDL_OpenGamepad()

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@ -460,12 +460,14 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, in
/** /**
* Get the properties associated with a joystick. * Get the properties associated with a joystick.
* *
* The following read-only properties are provided by SDL: * The following read-only properties are provided by SDL: -
* - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an LED that has adjustable brightness * `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an LED
* - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED that has adjustable color * that has adjustable brightness - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`:
* - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a player LED * true if this joystick has an LED that has adjustable color -
* - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has left/right rumble * `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a
* - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has simple trigger rumble * player LED - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick
* has left/right rumble - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`:
* true if this joystick has simple trigger rumble
* *
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
* \returns a valid property ID on success or 0 on failure; call * \returns a valid property ID on success or 0 on failure; call