Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-01-27 23:12:19 +00:00
parent f66fe7e221
commit 5e96e410d6
2 changed files with 16 additions and 12 deletions

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@ -594,12 +594,14 @@ extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromPlayerIndex(int player_in
*
* These properties are shared with the underlying joystick object.
*
* The following read-only properties are provided by SDL:
* - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED that has adjustable brightness
* - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED that has adjustable color
* - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a player LED
* - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has left/right rumble
* - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has simple trigger rumble
* The following read-only properties are provided by SDL: -
* `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED
* that has adjustable brightness - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`:
* true if this gamepad has an LED that has adjustable color -
* `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a
* player LED - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad
* has left/right rumble - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true
* if this gamepad has simple trigger rumble
*
* \param gamepad a gamepad identifier previously returned by
* SDL_OpenGamepad()