Fixed formatting

This commit is contained in:
Sam Lantinga 2025-04-22 14:33:47 -07:00
parent 6e4ace310c
commit 5a8be8e4c2

View file

@ -251,12 +251,16 @@
* ## Coordinate System
*
* The GPU API uses a left-handed coordinate system, following the convention
* of D3D12 and Metal. Specifically: - **Normalized Device Coordinates:** The
* of D3D12 and Metal. Specifically:
*
* - **Normalized Device Coordinates:** The
* lower-left corner has an x,y coordinate of `(-1.0, -1.0)`. The upper-right
* corner is `(1.0, 1.0)`. Z values range from `[0.0, 1.0]` where 0 is the
* near plane. - **Viewport Coordinates:** The top-left corner has an x,y
* near plane.
* - **Viewport Coordinates:** The top-left corner has an x,y
* coordinate of `(0, 0)` and extends to the bottom-right corner at
* `(viewportWidth, viewportHeight)`. +Y is down. - **Texture Coordinates:**
* `(viewportWidth, viewportHeight)`. +Y is down.
* - **Texture Coordinates:**
* The top-left corner has an x,y coordinate of `(0, 0)` and extends to the
* bottom-right corner at `(1.0, 1.0)`. +Y is down.
*