diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 5b00eeac8b..e1b72ea518 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -251,12 +251,16 @@ * ## Coordinate System * * The GPU API uses a left-handed coordinate system, following the convention - * of D3D12 and Metal. Specifically: - **Normalized Device Coordinates:** The + * of D3D12 and Metal. Specifically: + * + * - **Normalized Device Coordinates:** The * lower-left corner has an x,y coordinate of `(-1.0, -1.0)`. The upper-right * corner is `(1.0, 1.0)`. Z values range from `[0.0, 1.0]` where 0 is the - * near plane. - **Viewport Coordinates:** The top-left corner has an x,y + * near plane. + * - **Viewport Coordinates:** The top-left corner has an x,y * coordinate of `(0, 0)` and extends to the bottom-right corner at - * `(viewportWidth, viewportHeight)`. +Y is down. - **Texture Coordinates:** + * `(viewportWidth, viewportHeight)`. +Y is down. + * - **Texture Coordinates:** * The top-left corner has an x,y coordinate of `(0, 0)` and extends to the * bottom-right corner at `(1.0, 1.0)`. +Y is down. *