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Fix trailing doc comments
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1 changed files with 3 additions and 3 deletions
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@ -2726,13 +2726,13 @@ typedef struct SDL_GPURenderStateDesc
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SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */
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SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */
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Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */
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Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */
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const SDL_GPUTextureSamplerBinding *sampler_bindings; /** Additional fragment samplers to bind when this render state is active */
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const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */
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Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */
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Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */
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SDL_GPUTexture *const *storage_textures; /** Storage textures to bind when this render state is active */
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SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */
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Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */
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Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */
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SDL_GPUBuffer *const *storage_buffers; /** Storage buffers to bind when this render state is active */
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SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */
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} SDL_GPURenderStateDesc;
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} SDL_GPURenderStateDesc;
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/* Check the size of SDL_GPURenderStateDesc
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/* Check the size of SDL_GPURenderStateDesc
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