diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 0e34269c49..33b6e1feb9 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2726,13 +2726,13 @@ typedef struct SDL_GPURenderStateDesc SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ - const SDL_GPUTextureSamplerBinding *sampler_bindings; /** Additional fragment samplers to bind when this render state is active */ + const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ - SDL_GPUTexture *const *storage_textures; /** Storage textures to bind when this render state is active */ + SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ - SDL_GPUBuffer *const *storage_buffers; /** Storage buffers to bind when this render state is active */ + SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ } SDL_GPURenderStateDesc; /* Check the size of SDL_GPURenderStateDesc