SDL_CreateRenderer() comment: Remove mention of flags

This commit is contained in:
Petar Popovic 2024-10-20 16:01:42 +02:00 committed by Ryan C. Gordon
parent e0321ca5b6
commit 5819d4b360

View file

@ -214,7 +214,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
* Create a 2D rendering context for a window. * Create a 2D rendering context for a window.
* *
* If you want a specific renderer, you can specify its name here. A list of * If you want a specific renderer, you can specify its name here. A list of
* available renderers can be obtained by calling SDL_GetRenderDriver multiple * available renderers can be obtained by calling SDL_GetRenderDriver() multiple
* times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't * times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't
* need a specific renderer, specify NULL and SDL will attempt to choose the * need a specific renderer, specify NULL and SDL will attempt to choose the
* best option for you, based on what is available on the user's system. * best option for you, based on what is available on the user's system.
@ -224,8 +224,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
* scaling options. * scaling options.
* *
* \param window the window where rendering is displayed. * \param window the window where rendering is displayed.
* \param name the name of the rendering driver to initialize, or NULL to * \param name the name of the rendering driver to initialize, or NULL to let
* initialize the first one supporting the requested flags. * SDL choose one.
* \returns a valid rendering context or NULL if there was an error; call * \returns a valid rendering context or NULL if there was an error; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *