Include the README and related files in the SDL framework
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ed2920afef
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535d80bade
2 changed files with 57 additions and 0 deletions
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@ -384,6 +384,9 @@
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F32DDAD42AB795A30041EAA5 /* SDL_audioresample.c in Sources */ = {isa = PBXBuildFile; fileRef = F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */; };
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F32DDAD42AB795A30041EAA5 /* SDL_audioresample.c in Sources */ = {isa = PBXBuildFile; fileRef = F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */; };
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F338A1182D1B37D8007CDFDF /* SDL_tray.m in Sources */ = {isa = PBXBuildFile; fileRef = F338A1172D1B37D8007CDFDF /* SDL_tray.m */; };
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F338A1182D1B37D8007CDFDF /* SDL_tray.m in Sources */ = {isa = PBXBuildFile; fileRef = F338A1172D1B37D8007CDFDF /* SDL_tray.m */; };
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F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */ = {isa = PBXBuildFile; fileRef = F338A1192D1B37E4007CDFDF /* SDL_tray.c */; };
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F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */ = {isa = PBXBuildFile; fileRef = F338A1192D1B37E4007CDFDF /* SDL_tray.c */; };
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F34400342D40217A003F26D7 /* LICENSE.txt in Resources */ = {isa = PBXBuildFile; fileRef = F373DA182D388A1E002158FA /* LICENSE.txt */; };
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F34400362D40217A003F26D7 /* README.md in Resources */ = {isa = PBXBuildFile; fileRef = F373DA192D388A1E002158FA /* README.md */; };
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F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */ = {isa = PBXBuildFile; fileRef = F344003C2D4022E1003F26D7 /* INSTALL.md */; };
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F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; };
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F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; };
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F362B9192B3349E200D30B94 /* controller_list.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9152B3349E200D30B94 /* controller_list.h */; };
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F362B9192B3349E200D30B94 /* controller_list.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9152B3349E200D30B94 /* controller_list.h */; };
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F362B91A2B3349E200D30B94 /* SDL_gamepad_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */; };
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F362B91A2B3349E200D30B94 /* SDL_gamepad_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */; };
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@ -929,6 +932,7 @@
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F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audioresample.c; sourceTree = "<group>"; };
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F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audioresample.c; sourceTree = "<group>"; };
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F338A1172D1B37D8007CDFDF /* SDL_tray.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = SDL_tray.m; sourceTree = "<group>"; };
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F338A1172D1B37D8007CDFDF /* SDL_tray.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = SDL_tray.m; sourceTree = "<group>"; };
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F338A1192D1B37E4007CDFDF /* SDL_tray.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_tray.c; sourceTree = "<group>"; };
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F338A1192D1B37E4007CDFDF /* SDL_tray.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_tray.c; sourceTree = "<group>"; };
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F344003C2D4022E1003F26D7 /* INSTALL.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = INSTALL.md; sourceTree = "<group>"; };
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F362B9152B3349E200D30B94 /* controller_list.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_list.h; sourceTree = "<group>"; };
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F362B9152B3349E200D30B94 /* controller_list.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_list.h; sourceTree = "<group>"; };
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F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamepad_c.h; sourceTree = "<group>"; };
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F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamepad_c.h; sourceTree = "<group>"; };
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F362B9172B3349E200D30B94 /* SDL_steam_virtual_gamepad.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steam_virtual_gamepad.h; sourceTree = "<group>"; };
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F362B9172B3349E200D30B94 /* SDL_steam_virtual_gamepad.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steam_virtual_gamepad.h; sourceTree = "<group>"; };
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@ -2311,6 +2315,14 @@
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path = cocoa;
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path = cocoa;
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sourceTree = "<group>";
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sourceTree = "<group>";
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};
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};
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F344003B2D40229E003F26D7 /* framework */ = {
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isa = PBXGroup;
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children = (
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F344003C2D4022E1003F26D7 /* INSTALL.md */,
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);
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path = framework;
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sourceTree = "<group>";
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};
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F36C7ACF294B9F5E004D61C3 /* core */ = {
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F36C7ACF294B9F5E004D61C3 /* core */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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@ -2408,6 +2420,7 @@
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F59C710100D5CB5801000001 /* resources */ = {
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F59C710100D5CB5801000001 /* resources */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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F344003B2D40229E003F26D7 /* framework */,
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F37A8E1928405AA100C38E95 /* CMake */,
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F37A8E1928405AA100C38E95 /* CMake */,
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F373DA182D388A1E002158FA /* LICENSE.txt */,
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F373DA182D388A1E002158FA /* LICENSE.txt */,
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F373DA192D388A1E002158FA /* README.md */,
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F373DA192D388A1E002158FA /* README.md */,
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@ -2754,6 +2767,9 @@
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isa = PBXResourcesBuildPhase;
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isa = PBXResourcesBuildPhase;
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buildActionMask = 2147483647;
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buildActionMask = 2147483647;
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files = (
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files = (
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F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */,
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F34400342D40217A003F26D7 /* LICENSE.txt in Resources */,
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F34400362D40217A003F26D7 /* README.md in Resources */,
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F37A8E1A28405AA100C38E95 /* CMake in Resources */,
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F37A8E1A28405AA100C38E95 /* CMake in Resources */,
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);
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);
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runOnlyForDeploymentPostprocessing = 0;
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runOnlyForDeploymentPostprocessing = 0;
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41
Xcode/SDL/pkg-support/resources/framework/INSTALL.md
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41
Xcode/SDL/pkg-support/resources/framework/INSTALL.md
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# Using this package
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This package contains SDL built for Xcode.
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To use this package in Xcode, drag `SDL3.framework` into your project.
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# Documentation
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An API reference, tutorials, and additional documentation is available at:
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https://wiki.libsdl.org/SDL3
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# Example code
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There are simple example programs available at:
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https://examples.libsdl.org/SDL3
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# Discussions
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## Discord
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You can join the official Discord server at:
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https://discord.com/invite/BwpFGBWsv8
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## Forums/mailing lists
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You can join SDL development discussions at:
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https://discourse.libsdl.org/
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Once you sign up, you can use the forum through the website or as a mailing list from your email client.
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## Announcement list
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You can sign up for the low traffic announcement list at:
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https://www.libsdl.org/mailing-list.php
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