diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj index 73bd920af8..bb6556065d 100644 --- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -384,6 +384,9 @@ F32DDAD42AB795A30041EAA5 /* SDL_audioresample.c in Sources */ = {isa = PBXBuildFile; fileRef = F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */; }; F338A1182D1B37D8007CDFDF /* SDL_tray.m in Sources */ = {isa = PBXBuildFile; fileRef = F338A1172D1B37D8007CDFDF /* SDL_tray.m */; }; F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */ = {isa = PBXBuildFile; fileRef = F338A1192D1B37E4007CDFDF /* SDL_tray.c */; }; + F34400342D40217A003F26D7 /* LICENSE.txt in Resources */ = {isa = PBXBuildFile; fileRef = F373DA182D388A1E002158FA /* LICENSE.txt */; }; + F34400362D40217A003F26D7 /* README.md in Resources */ = {isa = PBXBuildFile; fileRef = F373DA192D388A1E002158FA /* README.md */; }; + F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */ = {isa = PBXBuildFile; fileRef = F344003C2D4022E1003F26D7 /* INSTALL.md */; }; F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; }; F362B9192B3349E200D30B94 /* controller_list.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9152B3349E200D30B94 /* controller_list.h */; }; F362B91A2B3349E200D30B94 /* SDL_gamepad_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */; }; @@ -929,6 +932,7 @@ F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audioresample.c; sourceTree = ""; }; F338A1172D1B37D8007CDFDF /* SDL_tray.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = SDL_tray.m; sourceTree = ""; }; F338A1192D1B37E4007CDFDF /* SDL_tray.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_tray.c; sourceTree = ""; }; + F344003C2D4022E1003F26D7 /* INSTALL.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = INSTALL.md; sourceTree = ""; }; F362B9152B3349E200D30B94 /* controller_list.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_list.h; sourceTree = ""; }; F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamepad_c.h; sourceTree = ""; }; F362B9172B3349E200D30B94 /* SDL_steam_virtual_gamepad.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steam_virtual_gamepad.h; sourceTree = ""; }; @@ -2311,6 +2315,14 @@ path = cocoa; sourceTree = ""; }; + F344003B2D40229E003F26D7 /* framework */ = { + isa = PBXGroup; + children = ( + F344003C2D4022E1003F26D7 /* INSTALL.md */, + ); + path = framework; + sourceTree = ""; + }; F36C7ACF294B9F5E004D61C3 /* core */ = { isa = PBXGroup; children = ( @@ -2408,6 +2420,7 @@ F59C710100D5CB5801000001 /* resources */ = { isa = PBXGroup; children = ( + F344003B2D40229E003F26D7 /* framework */, F37A8E1928405AA100C38E95 /* CMake */, F373DA182D388A1E002158FA /* LICENSE.txt */, F373DA192D388A1E002158FA /* README.md */, @@ -2754,6 +2767,9 @@ isa = PBXResourcesBuildPhase; buildActionMask = 2147483647; files = ( + F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */, + F34400342D40217A003F26D7 /* LICENSE.txt in Resources */, + F34400362D40217A003F26D7 /* README.md in Resources */, F37A8E1A28405AA100C38E95 /* CMake in Resources */, ); runOnlyForDeploymentPostprocessing = 0; diff --git a/Xcode/SDL/pkg-support/resources/framework/INSTALL.md b/Xcode/SDL/pkg-support/resources/framework/INSTALL.md new file mode 100644 index 0000000000..97e4ab6de0 --- /dev/null +++ b/Xcode/SDL/pkg-support/resources/framework/INSTALL.md @@ -0,0 +1,41 @@ + +# Using this package + +This package contains SDL built for Xcode. + +To use this package in Xcode, drag `SDL3.framework` into your project. + +# Documentation + +An API reference, tutorials, and additional documentation is available at: + +https://wiki.libsdl.org/SDL3 + +# Example code + +There are simple example programs available at: + +https://examples.libsdl.org/SDL3 + +# Discussions + +## Discord + +You can join the official Discord server at: + +https://discord.com/invite/BwpFGBWsv8 + +## Forums/mailing lists + +You can join SDL development discussions at: + +https://discourse.libsdl.org/ + +Once you sign up, you can use the forum through the website or as a mailing list from your email client. + +## Announcement list + +You can sign up for the low traffic announcement list at: + +https://www.libsdl.org/mailing-list.php +