Resorted symbols alphabetically

This can be be done now, before the ABI is frozen
This commit is contained in:
Sam Lantinga 2023-07-02 00:06:55 -07:00
parent 50b6e5eb7e
commit 4aee17b039
3 changed files with 214 additions and 214 deletions

View file

@ -31,7 +31,6 @@
#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_CreateRW SDL_CreateRW_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
@ -57,7 +56,9 @@
#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_ClearComposition SDL_ClearComposition_REAL
#define SDL_ClearError SDL_ClearError_REAL
@ -68,10 +69,8 @@
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
#define SDL_CloseSensor SDL_CloseSensor_REAL
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_SignalCondition SDL_SignalCondition_REAL
#define SDL_WaitCondition SDL_WaitCondition_REAL
#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
@ -82,6 +81,9 @@
#define SDL_CreateMutex SDL_CreateMutex_REAL
#define SDL_CreatePalette SDL_CreatePalette_REAL
#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
#define SDL_CreateRW SDL_CreateRW_REAL
#define SDL_CreateRWLock SDL_CreateRWLock_REAL
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
@ -89,6 +91,7 @@
#define SDL_CreateSurface SDL_CreateSurface_REAL
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
#define SDL_CreateTLS SDL_CreateTLS_REAL
#define SDL_CreateTexture SDL_CreateTexture_REAL
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
#define SDL_CreateThread SDL_CreateThread_REAL
@ -96,6 +99,7 @@
#define SDL_CreateWindow SDL_CreateWindow_REAL
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
#define SDL_CursorVisible SDL_CursorVisible_REAL
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define SDL_DelEventWatch SDL_DelEventWatch_REAL
@ -105,14 +109,18 @@
#define SDL_DequeueAudio SDL_DequeueAudio_REAL
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
#define SDL_DestroyCondition SDL_DestroyCondition_REAL
#define SDL_DestroyCursor SDL_DestroyCursor_REAL
#define SDL_DestroyMutex SDL_DestroyMutex_REAL
#define SDL_DestroyPalette SDL_DestroyPalette_REAL
#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
#define SDL_DestroyRW SDL_DestroyRW_REAL
#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
#define SDL_DestroySurface SDL_DestroySurface_REAL
#define SDL_DestroyTexture SDL_DestroyTexture_REAL
#define SDL_DestroyWindow SDL_DestroyWindow_REAL
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_DetachThread SDL_DetachThread_REAL
#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
@ -133,8 +141,6 @@
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
#define SDL_DestroyCursor SDL_DestroyCursor_REAL
#define SDL_DestroyRW SDL_DestroyRW_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
@ -174,12 +180,18 @@
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
#define SDL_GetBasePath SDL_GetBasePath_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
#define SDL_GetClipboardText SDL_GetClipboardText_REAL
#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL
#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
#define SDL_GetCursor SDL_GetCursor_REAL
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
@ -187,14 +199,17 @@
#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetDisplays SDL_GetDisplays_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
#define SDL_GetEventFilter SDL_GetEventFilter_REAL
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
@ -220,8 +235,6 @@
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
@ -279,10 +292,13 @@
#define SDL_GetModState SDL_GetModState_REAL
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define SDL_GetMouseState SDL_GetMouseState_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
@ -291,6 +307,7 @@
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_GetPath SDL_GetPath_REAL
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
@ -299,6 +316,7 @@
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
#define SDL_GetPrefPath SDL_GetPrefPath_REAL
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define SDL_GetRGB SDL_GetRGB_REAL
@ -322,16 +340,19 @@
#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
#define SDL_GetRenderScale SDL_GetRenderScale_REAL
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
#define SDL_GetRenderer SDL_GetRenderer_REAL
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetRevision SDL_GetRevision_REAL
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
#define SDL_GetScancodeName SDL_GetScancodeName_REAL
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
#define SDL_GetSensorData SDL_GetSensorData_REAL
#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
@ -349,6 +370,8 @@
#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
#define SDL_GetTLS SDL_GetTLS_REAL
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
@ -366,10 +389,10 @@
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define SDL_GetWindowData SDL_GetWindowData_REAL
#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
#define SDL_GetWindowID SDL_GetWindowID_REAL
@ -379,6 +402,8 @@
#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
#define SDL_GetWindowParent SDL_GetWindowParent_REAL
#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
@ -420,6 +445,7 @@
#define SDL_HasAVX2 SDL_HasAVX2_REAL
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
#define SDL_HasAltiVec SDL_HasAltiVec_REAL
#define SDL_HasClipboardData SDL_HasClipboardData_REAL
#define SDL_HasClipboardText SDL_HasClipboardText_REAL
#define SDL_HasEvent SDL_HasEvent_REAL
#define SDL_HasEvents SDL_HasEvents_REAL
@ -436,6 +462,7 @@
#define SDL_HasSSE41 SDL_HasSSE41_REAL
#define SDL_HasSSE42 SDL_HasSSE42_REAL
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_HideCursor SDL_HideCursor_REAL
#define SDL_HideWindow SDL_HideWindow_REAL
#define SDL_Init SDL_Init_REAL
@ -455,6 +482,7 @@
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
#define SDL_LoadBMP SDL_LoadBMP_REAL
#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
#define SDL_LoadFile SDL_LoadFile_REAL
#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
@ -464,6 +492,8 @@
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
#define SDL_LockMutex SDL_LockMutex_REAL
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
#define SDL_LockSurface SDL_LockSurface_REAL
#define SDL_LockTexture SDL_LockTexture_REAL
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
@ -508,7 +538,9 @@
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
#define SDL_PumpEvents SDL_PumpEvents_REAL
#define SDL_PushEvent SDL_PushEvent_REAL
@ -539,6 +571,8 @@
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
#define SDL_RenderClear SDL_RenderClear_REAL
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
#define SDL_RenderFlush SDL_RenderFlush_REAL
@ -547,7 +581,6 @@
#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
#define SDL_RenderLine SDL_RenderLine_REAL
#define SDL_RenderLines SDL_RenderLines_REAL
#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
#define SDL_RenderPoint SDL_RenderPoint_REAL
#define SDL_RenderPoints SDL_RenderPoints_REAL
#define SDL_RenderPresent SDL_RenderPresent_REAL
@ -556,7 +589,6 @@
#define SDL_RenderRects SDL_RenderRects_REAL
#define SDL_RenderTexture SDL_RenderTexture_REAL
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
#define SDL_ResetHint SDL_ResetHint_REAL
@ -569,17 +601,15 @@
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
#define SDL_RunApp SDL_RunApp_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SaveBMP SDL_SaveBMP_REAL
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
#define SDL_SetCursor SDL_SetCursor_REAL
#define SDL_SetError SDL_SetError_REAL
@ -608,6 +638,7 @@
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
@ -618,6 +649,7 @@
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
#define SDL_SetTLS SDL_SetTLS_REAL
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
@ -628,8 +660,8 @@
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
#define SDL_SetWindowData SDL_SetWindowData_REAL
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
@ -652,24 +684,25 @@
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
#define SDL_ShowWindow SDL_ShowWindow_REAL
#define SDL_SignalCondition SDL_SignalCondition_REAL
#define SDL_SoftStretch SDL_SoftStretch_REAL
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
#define SDL_StartTextInput SDL_StartTextInput_REAL
#define SDL_StopTextInput SDL_StopTextInput_REAL
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_CreateTLS SDL_CreateTLS_REAL
#define SDL_GetTLS SDL_GetTLS_REAL
#define SDL_SetTLS SDL_SetTLS_REAL
#define SDL_TextInputActive SDL_TextInputActive_REAL
#define SDL_TextInputShown SDL_TextInputShown_REAL
#define SDL_ThreadID SDL_ThreadID_REAL
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
#define SDL_UnloadObject SDL_UnloadObject_REAL
#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
@ -686,8 +719,12 @@
#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
#define SDL_WaitCondition SDL_WaitCondition_REAL
#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
#define SDL_WaitEvent SDL_WaitEvent_REAL
#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
#define SDL_WaitThread SDL_WaitThread_REAL
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
@ -705,6 +742,8 @@
#define SDL_abs SDL_abs_REAL
#define SDL_acos SDL_acos_REAL
#define SDL_acosf SDL_acosf_REAL
#define SDL_aligned_alloc SDL_aligned_alloc_REAL
#define SDL_aligned_free SDL_aligned_free_REAL
#define SDL_asin SDL_asin_REAL
#define SDL_asinf SDL_asinf_REAL
#define SDL_asprintf SDL_asprintf_REAL
@ -740,10 +779,13 @@
#define SDL_hid_enumerate SDL_hid_enumerate_REAL
#define SDL_hid_exit SDL_hid_exit_REAL
#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL
#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL
#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
#define SDL_hid_init SDL_hid_init_REAL
#define SDL_hid_open SDL_hid_open_REAL
@ -786,6 +828,8 @@
#define SDL_memmove SDL_memmove_REAL
#define SDL_memset SDL_memset_REAL
#define SDL_memset4 SDL_memset4_REAL
#define SDL_modf SDL_modf_REAL
#define SDL_modff SDL_modff_REAL
#define SDL_pow SDL_pow_REAL
#define SDL_powf SDL_powf_REAL
#define SDL_qsort SDL_qsort_REAL
@ -822,6 +866,7 @@
#define SDL_strtoul SDL_strtoul_REAL
#define SDL_strtoull SDL_strtoull_REAL
#define SDL_strupr SDL_strupr_REAL
#define SDL_swprintf SDL_swprintf_REAL
#define SDL_tan SDL_tan_REAL
#define SDL_tanf SDL_tanf_REAL
#define SDL_tolower SDL_tolower_REAL
@ -837,6 +882,7 @@
#define SDL_vasprintf SDL_vasprintf_REAL
#define SDL_vsnprintf SDL_vsnprintf_REAL
#define SDL_vsscanf SDL_vsscanf_REAL
#define SDL_vswprintf SDL_vswprintf_REAL
#define SDL_wcscasecmp SDL_wcscasecmp_REAL
#define SDL_wcscmp SDL_wcscmp_REAL
#define SDL_wcsdup SDL_wcsdup_REAL
@ -846,52 +892,6 @@
#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
#define SDL_wcsncmp SDL_wcsncmp_REAL
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcstol SDL_wcstol_REAL
/* New API symbols are added at the end */
#define SDL_modf SDL_modf_REAL
#define SDL_modff SDL_modff_REAL
#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
#define SDL_aligned_alloc SDL_aligned_alloc_REAL
#define SDL_aligned_free SDL_aligned_free_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_GetDisplays SDL_GetDisplays_REAL
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
#define SDL_GetRenderScale SDL_GetRenderScale_REAL
#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
#define SDL_GetWindowParent SDL_GetWindowParent_REAL
#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
#define SDL_HasClipboardData SDL_HasClipboardData_REAL
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
#define SDL_CreateRWLock SDL_CreateRWLock_REAL
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
#define SDL_GetPath SDL_GetPath_REAL
#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
#define SDL_wcstol SDL_wcstol_REAL
#define SDL_swprintf SDL_swprintf_REAL
#define SDL_vswprintf SDL_vswprintf_REAL
#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL
#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
#define SDL_LoadBMP SDL_LoadBMP_REAL
#define SDL_SaveBMP SDL_SaveBMP_REAL