From 4aee17b039981f2bb79892f3d3e3e17bd6b66530 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 2 Jul 2023 00:06:55 -0700 Subject: [PATCH] Resorted symbols alphabetically This can be be done now, before the ABI is frozen --- src/dynapi/SDL_dynapi.sym | 142 ++++++++++++++--------------- src/dynapi/SDL_dynapi_overrides.h | 144 +++++++++++++++--------------- src/dynapi/SDL_dynapi_procs.h | 142 ++++++++++++++--------------- 3 files changed, 214 insertions(+), 214 deletions(-) diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 5479a364f3..1cef20c006 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -7,7 +7,6 @@ SDL3_0.0.0 { SDL_AddGamepadMappingsFromRW; SDL_AddHintCallback; SDL_AddTimer; - SDL_CreateRW; SDL_AndroidBackButton; SDL_AndroidGetActivity; SDL_AndroidGetExternalStoragePath; @@ -33,7 +32,9 @@ SDL3_0.0.0 { SDL_BlitSurfaceScaled; SDL_BlitSurfaceUnchecked; SDL_BlitSurfaceUncheckedScaled; + SDL_BroadcastCondition; SDL_CaptureMouse; + SDL_CleanupTLS; SDL_ClearAudioStream; SDL_ClearComposition; SDL_ClearError; @@ -44,10 +45,8 @@ SDL3_0.0.0 { SDL_CloseJoystick; SDL_CloseSensor; SDL_ComposeCustomBlendMode; - SDL_BroadcastCondition; - SDL_SignalCondition; - SDL_WaitCondition; - SDL_WaitConditionTimeout; + SDL_ConvertAudioSamples; + SDL_ConvertEventToRenderCoordinates; SDL_ConvertPixels; SDL_ConvertSurface; SDL_ConvertSurfaceFormat; @@ -58,6 +57,9 @@ SDL3_0.0.0 { SDL_CreateMutex; SDL_CreatePalette; SDL_CreatePixelFormat; + SDL_CreatePopupWindow; + SDL_CreateRW; + SDL_CreateRWLock; SDL_CreateRenderer; SDL_CreateSemaphore; SDL_CreateShapedWindow; @@ -65,6 +67,7 @@ SDL3_0.0.0 { SDL_CreateSurface; SDL_CreateSurfaceFrom; SDL_CreateSystemCursor; + SDL_CreateTLS; SDL_CreateTexture; SDL_CreateTextureFromSurface; SDL_CreateThread; @@ -72,6 +75,7 @@ SDL3_0.0.0 { SDL_CreateWindow; SDL_CreateWindowAndRenderer; SDL_CreateWindowFrom; + SDL_CreateWindowWithPosition; SDL_CursorVisible; SDL_DXGIGetOutputInfo; SDL_DelEventWatch; @@ -81,14 +85,18 @@ SDL3_0.0.0 { SDL_DequeueAudio; SDL_DestroyAudioStream; SDL_DestroyCondition; + SDL_DestroyCursor; SDL_DestroyMutex; SDL_DestroyPalette; SDL_DestroyPixelFormat; + SDL_DestroyRW; + SDL_DestroyRWLock; SDL_DestroyRenderer; SDL_DestroySemaphore; SDL_DestroySurface; SDL_DestroyTexture; SDL_DestroyWindow; + SDL_DestroyWindowSurface; SDL_DetachThread; SDL_DetachVirtualJoystick; SDL_Direct3D9GetAdapterIndex; @@ -109,8 +117,6 @@ SDL3_0.0.0 { SDL_FlushAudioStream; SDL_FlushEvent; SDL_FlushEvents; - SDL_DestroyCursor; - SDL_DestroyRW; SDL_GDKGetTaskQueue; SDL_GDKSuspendComplete; SDL_GL_BindTexture; @@ -150,12 +156,18 @@ SDL3_0.0.0 { SDL_GetAudioDriver; SDL_GetAudioStreamAvailable; SDL_GetAudioStreamData; + SDL_GetAudioStreamFormat; SDL_GetBasePath; SDL_GetCPUCacheLineSize; SDL_GetCPUCount; + SDL_GetClipboardData; SDL_GetClipboardText; + SDL_GetClipboardUserdata; + SDL_GetClosestFullscreenDisplayMode; SDL_GetCurrentAudioDriver; SDL_GetCurrentDisplayMode; + SDL_GetCurrentDisplayOrientation; + SDL_GetCurrentRenderOutputSize; SDL_GetCurrentVideoDriver; SDL_GetCursor; SDL_GetDefaultAssertionHandler; @@ -163,14 +175,17 @@ SDL3_0.0.0 { SDL_GetDefaultCursor; SDL_GetDesktopDisplayMode; SDL_GetDisplayBounds; + SDL_GetDisplayContentScale; SDL_GetDisplayForPoint; SDL_GetDisplayForRect; + SDL_GetDisplayForWindow; SDL_GetDisplayName; - SDL_GetCurrentDisplayOrientation; SDL_GetDisplayUsableBounds; + SDL_GetDisplays; SDL_GetError; SDL_GetErrorMsg; SDL_GetEventFilter; + SDL_GetFullscreenDisplayModes; SDL_GetGamepadAppleSFSymbolsNameForAxis; SDL_GetGamepadAppleSFSymbolsNameForButton; SDL_GetGamepadAxis; @@ -196,8 +211,6 @@ SDL3_0.0.0 { SDL_GetGamepadMappingForGUID; SDL_GetGamepadMappingForIndex; SDL_GetGamepadName; - SDL_GetNumGamepadTouchpadFingers; - SDL_GetNumGamepadTouchpads; SDL_GetGamepadPath; SDL_GetGamepadPlayerIndex; SDL_GetGamepadProduct; @@ -255,10 +268,13 @@ SDL3_0.0.0 { SDL_GetModState; SDL_GetMouseFocus; SDL_GetMouseState; + SDL_GetNaturalDisplayOrientation; SDL_GetNumAllocations; SDL_GetNumAudioDevices; SDL_GetNumAudioDrivers; SDL_GetNumGamepadMappings; + SDL_GetNumGamepadTouchpadFingers; + SDL_GetNumGamepadTouchpads; SDL_GetNumJoystickAxes; SDL_GetNumJoystickButtons; SDL_GetNumJoystickHats; @@ -267,6 +283,7 @@ SDL3_0.0.0 { SDL_GetNumTouchFingers; SDL_GetNumVideoDrivers; SDL_GetOriginalMemoryFunctions; + SDL_GetPath; SDL_GetPerformanceCounter; SDL_GetPerformanceFrequency; SDL_GetPixelFormatEnumForMasks; @@ -275,6 +292,7 @@ SDL3_0.0.0 { SDL_GetPowerInfo; SDL_GetPrefPath; SDL_GetPreferredLocales; + SDL_GetPrimaryDisplay; SDL_GetPrimarySelectionText; SDL_GetQueuedAudioSize; SDL_GetRGB; @@ -298,16 +316,19 @@ SDL3_0.0.0 { SDL_GetRenderLogicalPresentation; SDL_GetRenderMetalCommandEncoder; SDL_GetRenderMetalLayer; + SDL_GetRenderOutputSize; + SDL_GetRenderScale; SDL_GetRenderTarget; + SDL_GetRenderVSync; SDL_GetRenderViewport; SDL_GetRenderWindow; SDL_GetRenderer; SDL_GetRendererInfo; - SDL_GetCurrentRenderOutputSize; SDL_GetRevision; SDL_GetScancodeFromKey; SDL_GetScancodeFromName; SDL_GetScancodeName; + SDL_GetSemaphoreValue; SDL_GetSensorData; SDL_GetSensorFromInstanceID; SDL_GetSensorInstanceID; @@ -325,6 +346,8 @@ SDL3_0.0.0 { SDL_GetSurfaceColorKey; SDL_GetSurfaceColorMod; SDL_GetSystemRAM; + SDL_GetSystemTheme; + SDL_GetTLS; SDL_GetTextureAlphaMod; SDL_GetTextureBlendMode; SDL_GetTextureColorMod; @@ -342,10 +365,10 @@ SDL3_0.0.0 { SDL_GetVideoDriver; SDL_GetWindowBordersSize; SDL_GetWindowData; - SDL_GetDisplayForWindow; - SDL_GetWindowFullscreenMode; + SDL_GetWindowDisplayScale; SDL_GetWindowFlags; SDL_GetWindowFromID; + SDL_GetWindowFullscreenMode; SDL_GetWindowGrab; SDL_GetWindowICCProfile; SDL_GetWindowID; @@ -355,6 +378,8 @@ SDL3_0.0.0 { SDL_GetWindowMouseGrab; SDL_GetWindowMouseRect; SDL_GetWindowOpacity; + SDL_GetWindowParent; + SDL_GetWindowPixelDensity; SDL_GetWindowPixelFormat; SDL_GetWindowPosition; SDL_GetWindowSize; @@ -396,6 +421,7 @@ SDL3_0.0.0 { SDL_HasAVX512F; SDL_HasAVX; SDL_HasAltiVec; + SDL_HasClipboardData; SDL_HasClipboardText; SDL_HasEvent; SDL_HasEvents; @@ -412,6 +438,7 @@ SDL3_0.0.0 { SDL_HasSSE42; SDL_HasSSE; SDL_HasScreenKeyboardSupport; + SDL_HasWindowSurface; SDL_HideCursor; SDL_HideWindow; SDL_Init; @@ -431,6 +458,7 @@ SDL3_0.0.0 { SDL_JoystickIsHaptic; SDL_LinuxSetThreadPriority; SDL_LinuxSetThreadPriorityAndPolicy; + SDL_LoadBMP; SDL_LoadBMP_RW; SDL_LoadFile; SDL_LoadFile_RW; @@ -440,6 +468,8 @@ SDL3_0.0.0 { SDL_LockAudioDevice; SDL_LockJoysticks; SDL_LockMutex; + SDL_LockRWLockForReading; + SDL_LockRWLockForWriting; SDL_LockSurface; SDL_LockTexture; SDL_LockTextureToSurface; @@ -484,7 +514,9 @@ SDL3_0.0.0 { SDL_OpenURL; SDL_PauseAudioDevice; SDL_PeepEvents; + SDL_PlayAudioDevice; SDL_PollEvent; + SDL_PostSemaphore; SDL_PremultiplyAlpha; SDL_PumpEvents; SDL_PushEvent; @@ -515,6 +547,8 @@ SDL3_0.0.0 { SDL_RemoveTimer; SDL_RenderClear; SDL_RenderClipEnabled; + SDL_RenderCoordinatesFromWindow; + SDL_RenderCoordinatesToWindow; SDL_RenderFillRect; SDL_RenderFillRects; SDL_RenderFlush; @@ -523,7 +557,6 @@ SDL3_0.0.0 { SDL_RenderGetD3D12Device; SDL_RenderLine; SDL_RenderLines; - SDL_RenderCoordinatesToWindow; SDL_RenderPoint; SDL_RenderPoints; SDL_RenderPresent; @@ -532,7 +565,6 @@ SDL3_0.0.0 { SDL_RenderRects; SDL_RenderTexture; SDL_RenderTextureRotated; - SDL_RenderCoordinatesFromWindow; SDL_ReportAssertion; SDL_ResetAssertionReport; SDL_ResetHint; @@ -545,17 +577,15 @@ SDL3_0.0.0 { SDL_RumbleJoystickTriggers; SDL_RunApp; SDL_SIMDGetAlignment; + SDL_SaveBMP; SDL_SaveBMP_RW; SDL_ScreenKeyboardShown; SDL_ScreenSaverEnabled; - SDL_PostSemaphore; - SDL_TryWaitSemaphore; - SDL_GetSemaphoreValue; - SDL_WaitSemaphore; - SDL_WaitSemaphoreTimeout; SDL_SendGamepadEffect; SDL_SendJoystickEffect; SDL_SetAssertionHandler; + SDL_SetAudioStreamFormat; + SDL_SetClipboardData; SDL_SetClipboardText; SDL_SetCursor; SDL_SetError; @@ -584,6 +614,7 @@ SDL3_0.0.0 { SDL_SetRenderDrawBlendMode; SDL_SetRenderDrawColor; SDL_SetRenderLogicalPresentation; + SDL_SetRenderScale; SDL_SetRenderTarget; SDL_SetRenderVSync; SDL_SetRenderViewport; @@ -594,6 +625,7 @@ SDL3_0.0.0 { SDL_SetSurfaceColorMod; SDL_SetSurfacePalette; SDL_SetSurfaceRLE; + SDL_SetTLS; SDL_SetTextInputRect; SDL_SetTextureAlphaMod; SDL_SetTextureBlendMode; @@ -604,8 +636,8 @@ SDL3_0.0.0 { SDL_SetWindowAlwaysOnTop; SDL_SetWindowBordered; SDL_SetWindowData; - SDL_SetWindowFullscreenMode; SDL_SetWindowFullscreen; + SDL_SetWindowFullscreenMode; SDL_SetWindowGrab; SDL_SetWindowHitTest; SDL_SetWindowIcon; @@ -628,24 +660,25 @@ SDL3_0.0.0 { SDL_ShowMessageBox; SDL_ShowSimpleMessageBox; SDL_ShowWindow; + SDL_SignalCondition; SDL_SoftStretch; SDL_SoftStretchLinear; SDL_StartTextInput; SDL_StopTextInput; SDL_SurfaceHasColorKey; SDL_SurfaceHasRLE; - SDL_CleanupTLS; - SDL_CreateTLS; - SDL_GetTLS; - SDL_SetTLS; SDL_TextInputActive; SDL_TextInputShown; SDL_ThreadID; SDL_TryLockMutex; + SDL_TryLockRWLockForReading; + SDL_TryLockRWLockForWriting; + SDL_TryWaitSemaphore; SDL_UnloadObject; SDL_UnlockAudioDevice; SDL_UnlockJoysticks; SDL_UnlockMutex; + SDL_UnlockRWLock; SDL_UnlockSurface; SDL_UnlockTexture; SDL_UnregisterApp; @@ -662,8 +695,12 @@ SDL3_0.0.0 { SDL_Vulkan_GetVkGetInstanceProcAddr; SDL_Vulkan_LoadLibrary; SDL_Vulkan_UnloadLibrary; + SDL_WaitCondition; + SDL_WaitConditionTimeout; SDL_WaitEvent; SDL_WaitEventTimeout; + SDL_WaitSemaphore; + SDL_WaitSemaphoreTimeout; SDL_WaitThread; SDL_WarpMouseGlobal; SDL_WarpMouseInWindow; @@ -681,6 +718,8 @@ SDL3_0.0.0 { SDL_abs; SDL_acos; SDL_acosf; + SDL_aligned_alloc; + SDL_aligned_free; SDL_asin; SDL_asinf; SDL_asprintf; @@ -716,10 +755,13 @@ SDL3_0.0.0 { SDL_hid_enumerate; SDL_hid_exit; SDL_hid_free_enumeration; + SDL_hid_get_device_info; SDL_hid_get_feature_report; SDL_hid_get_indexed_string; + SDL_hid_get_input_report; SDL_hid_get_manufacturer_string; SDL_hid_get_product_string; + SDL_hid_get_report_descriptor; SDL_hid_get_serial_number_string; SDL_hid_init; SDL_hid_open; @@ -762,6 +804,8 @@ SDL3_0.0.0 { SDL_memmove; SDL_memset4; SDL_memset; + SDL_modf; + SDL_modff; SDL_pow; SDL_powf; SDL_qsort; @@ -798,6 +842,7 @@ SDL3_0.0.0 { SDL_strtoul; SDL_strtoull; SDL_strupr; + SDL_swprintf; SDL_tan; SDL_tanf; SDL_tolower; @@ -813,6 +858,7 @@ SDL3_0.0.0 { SDL_vasprintf; SDL_vsnprintf; SDL_vsscanf; + SDL_vswprintf; SDL_wcscasecmp; SDL_wcscmp; SDL_wcsdup; @@ -822,53 +868,7 @@ SDL3_0.0.0 { SDL_wcsncasecmp; SDL_wcsncmp; SDL_wcsstr; - SDL_modf; - SDL_modff; - SDL_GetRenderVSync; - SDL_PlayAudioDevice; - SDL_aligned_alloc; - SDL_aligned_free; - SDL_ConvertAudioSamples; - SDL_GetDisplays; - SDL_GetPrimaryDisplay; - SDL_GetFullscreenDisplayModes; - SDL_GetClosestFullscreenDisplayMode; - SDL_GetRenderOutputSize; - SDL_ConvertEventToRenderCoordinates; - SDL_SetRenderScale; - SDL_GetRenderScale; - SDL_GetSystemTheme; - SDL_CreatePopupWindow; - SDL_GetWindowParent; - SDL_CreateWindowWithPosition; - SDL_SetClipboardData; - SDL_GetClipboardUserdata; - SDL_GetClipboardData; - SDL_HasClipboardData; - SDL_GetAudioStreamFormat; - SDL_SetAudioStreamFormat; - SDL_CreateRWLock; - SDL_LockRWLockForReading; - SDL_LockRWLockForWriting; - SDL_TryLockRWLockForReading; - SDL_TryLockRWLockForWriting; - SDL_UnlockRWLock; - SDL_DestroyRWLock; - SDL_GetPath; - SDL_GetDisplayContentScale; - SDL_GetWindowDisplayScale; - SDL_GetWindowPixelDensity; SDL_wcstol; - SDL_swprintf; - SDL_vswprintf; - SDL_hid_get_input_report; - SDL_hid_get_device_info; - SDL_hid_get_report_descriptor; - SDL_HasWindowSurface; - SDL_DestroyWindowSurface; - SDL_GetNaturalDisplayOrientation; - SDL_LoadBMP; - SDL_SaveBMP; # extra symbols go here (don't modify this line) local: *; }; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index e0883df643..f50fe65e19 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -31,7 +31,6 @@ #define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL #define SDL_AddHintCallback SDL_AddHintCallback_REAL #define SDL_AddTimer SDL_AddTimer_REAL -#define SDL_CreateRW SDL_CreateRW_REAL #define SDL_AndroidBackButton SDL_AndroidBackButton_REAL #define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL #define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL @@ -57,7 +56,9 @@ #define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL #define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL #define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL +#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL #define SDL_CaptureMouse SDL_CaptureMouse_REAL +#define SDL_CleanupTLS SDL_CleanupTLS_REAL #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL #define SDL_ClearComposition SDL_ClearComposition_REAL #define SDL_ClearError SDL_ClearError_REAL @@ -68,10 +69,8 @@ #define SDL_CloseJoystick SDL_CloseJoystick_REAL #define SDL_CloseSensor SDL_CloseSensor_REAL #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL -#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL -#define SDL_SignalCondition SDL_SignalCondition_REAL -#define SDL_WaitCondition SDL_WaitCondition_REAL -#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL +#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL +#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL #define SDL_ConvertPixels SDL_ConvertPixels_REAL #define SDL_ConvertSurface SDL_ConvertSurface_REAL #define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL @@ -82,6 +81,9 @@ #define SDL_CreateMutex SDL_CreateMutex_REAL #define SDL_CreatePalette SDL_CreatePalette_REAL #define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL +#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL +#define SDL_CreateRW SDL_CreateRW_REAL +#define SDL_CreateRWLock SDL_CreateRWLock_REAL #define SDL_CreateRenderer SDL_CreateRenderer_REAL #define SDL_CreateSemaphore SDL_CreateSemaphore_REAL #define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL @@ -89,6 +91,7 @@ #define SDL_CreateSurface SDL_CreateSurface_REAL #define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL #define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL +#define SDL_CreateTLS SDL_CreateTLS_REAL #define SDL_CreateTexture SDL_CreateTexture_REAL #define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL #define SDL_CreateThread SDL_CreateThread_REAL @@ -96,6 +99,7 @@ #define SDL_CreateWindow SDL_CreateWindow_REAL #define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL #define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL +#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL #define SDL_CursorVisible SDL_CursorVisible_REAL #define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL #define SDL_DelEventWatch SDL_DelEventWatch_REAL @@ -105,14 +109,18 @@ #define SDL_DequeueAudio SDL_DequeueAudio_REAL #define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL #define SDL_DestroyCondition SDL_DestroyCondition_REAL +#define SDL_DestroyCursor SDL_DestroyCursor_REAL #define SDL_DestroyMutex SDL_DestroyMutex_REAL #define SDL_DestroyPalette SDL_DestroyPalette_REAL #define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL +#define SDL_DestroyRW SDL_DestroyRW_REAL +#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL #define SDL_DestroyRenderer SDL_DestroyRenderer_REAL #define SDL_DestroySemaphore SDL_DestroySemaphore_REAL #define SDL_DestroySurface SDL_DestroySurface_REAL #define SDL_DestroyTexture SDL_DestroyTexture_REAL #define SDL_DestroyWindow SDL_DestroyWindow_REAL +#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL #define SDL_DetachThread SDL_DetachThread_REAL #define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL #define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL @@ -133,8 +141,6 @@ #define SDL_FlushAudioStream SDL_FlushAudioStream_REAL #define SDL_FlushEvent SDL_FlushEvent_REAL #define SDL_FlushEvents SDL_FlushEvents_REAL -#define SDL_DestroyCursor SDL_DestroyCursor_REAL -#define SDL_DestroyRW SDL_DestroyRW_REAL #define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL #define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL @@ -174,12 +180,18 @@ #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL #define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL #define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL +#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL #define SDL_GetBasePath SDL_GetBasePath_REAL #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL #define SDL_GetCPUCount SDL_GetCPUCount_REAL +#define SDL_GetClipboardData SDL_GetClipboardData_REAL #define SDL_GetClipboardText SDL_GetClipboardText_REAL +#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL +#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL #define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL +#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL +#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL #define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL #define SDL_GetCursor SDL_GetCursor_REAL #define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL @@ -187,14 +199,17 @@ #define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL #define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL #define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL +#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL #define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL #define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL +#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL #define SDL_GetDisplayName SDL_GetDisplayName_REAL -#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL #define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL +#define SDL_GetDisplays SDL_GetDisplays_REAL #define SDL_GetError SDL_GetError_REAL #define SDL_GetErrorMsg SDL_GetErrorMsg_REAL #define SDL_GetEventFilter SDL_GetEventFilter_REAL +#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL #define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL #define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL #define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL @@ -220,8 +235,6 @@ #define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL #define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL #define SDL_GetGamepadName SDL_GetGamepadName_REAL -#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL -#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL @@ -279,10 +292,13 @@ #define SDL_GetModState SDL_GetModState_REAL #define SDL_GetMouseFocus SDL_GetMouseFocus_REAL #define SDL_GetMouseState SDL_GetMouseState_REAL +#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL #define SDL_GetNumAllocations SDL_GetNumAllocations_REAL #define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL #define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL #define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL +#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL +#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL #define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL #define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL #define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL @@ -291,6 +307,7 @@ #define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL #define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL #define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL +#define SDL_GetPath SDL_GetPath_REAL #define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL #define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL #define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL @@ -299,6 +316,7 @@ #define SDL_GetPowerInfo SDL_GetPowerInfo_REAL #define SDL_GetPrefPath SDL_GetPrefPath_REAL #define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL +#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL #define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL #define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL #define SDL_GetRGB SDL_GetRGB_REAL @@ -322,16 +340,19 @@ #define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL #define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL #define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL +#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL +#define SDL_GetRenderScale SDL_GetRenderScale_REAL #define SDL_GetRenderTarget SDL_GetRenderTarget_REAL +#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL #define SDL_GetRenderViewport SDL_GetRenderViewport_REAL #define SDL_GetRenderWindow SDL_GetRenderWindow_REAL #define SDL_GetRenderer SDL_GetRenderer_REAL #define SDL_GetRendererInfo SDL_GetRendererInfo_REAL -#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL #define SDL_GetRevision SDL_GetRevision_REAL #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL #define SDL_GetScancodeName SDL_GetScancodeName_REAL +#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL #define SDL_GetSensorData SDL_GetSensorData_REAL #define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL #define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL @@ -349,6 +370,8 @@ #define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL #define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL #define SDL_GetSystemRAM SDL_GetSystemRAM_REAL +#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL +#define SDL_GetTLS SDL_GetTLS_REAL #define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL #define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL #define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL @@ -366,10 +389,10 @@ #define SDL_GetVideoDriver SDL_GetVideoDriver_REAL #define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL #define SDL_GetWindowData SDL_GetWindowData_REAL -#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL -#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL +#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL #define SDL_GetWindowFromID SDL_GetWindowFromID_REAL +#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL #define SDL_GetWindowGrab SDL_GetWindowGrab_REAL #define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL #define SDL_GetWindowID SDL_GetWindowID_REAL @@ -379,6 +402,8 @@ #define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL #define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL #define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL +#define SDL_GetWindowParent SDL_GetWindowParent_REAL +#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL #define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL #define SDL_GetWindowPosition SDL_GetWindowPosition_REAL #define SDL_GetWindowSize SDL_GetWindowSize_REAL @@ -420,6 +445,7 @@ #define SDL_HasAVX2 SDL_HasAVX2_REAL #define SDL_HasAVX512F SDL_HasAVX512F_REAL #define SDL_HasAltiVec SDL_HasAltiVec_REAL +#define SDL_HasClipboardData SDL_HasClipboardData_REAL #define SDL_HasClipboardText SDL_HasClipboardText_REAL #define SDL_HasEvent SDL_HasEvent_REAL #define SDL_HasEvents SDL_HasEvents_REAL @@ -436,6 +462,7 @@ #define SDL_HasSSE41 SDL_HasSSE41_REAL #define SDL_HasSSE42 SDL_HasSSE42_REAL #define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL +#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL #define SDL_HideCursor SDL_HideCursor_REAL #define SDL_HideWindow SDL_HideWindow_REAL #define SDL_Init SDL_Init_REAL @@ -455,6 +482,7 @@ #define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL #define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL #define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL +#define SDL_LoadBMP SDL_LoadBMP_REAL #define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL #define SDL_LoadFile SDL_LoadFile_REAL #define SDL_LoadFile_RW SDL_LoadFile_RW_REAL @@ -464,6 +492,8 @@ #define SDL_LockAudioDevice SDL_LockAudioDevice_REAL #define SDL_LockJoysticks SDL_LockJoysticks_REAL #define SDL_LockMutex SDL_LockMutex_REAL +#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL +#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL #define SDL_LockSurface SDL_LockSurface_REAL #define SDL_LockTexture SDL_LockTexture_REAL #define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL @@ -508,7 +538,9 @@ #define SDL_OpenURL SDL_OpenURL_REAL #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL #define SDL_PeepEvents SDL_PeepEvents_REAL +#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL #define SDL_PollEvent SDL_PollEvent_REAL +#define SDL_PostSemaphore SDL_PostSemaphore_REAL #define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL #define SDL_PumpEvents SDL_PumpEvents_REAL #define SDL_PushEvent SDL_PushEvent_REAL @@ -539,6 +571,8 @@ #define SDL_RemoveTimer SDL_RemoveTimer_REAL #define SDL_RenderClear SDL_RenderClear_REAL #define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL +#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL +#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL #define SDL_RenderFillRect SDL_RenderFillRect_REAL #define SDL_RenderFillRects SDL_RenderFillRects_REAL #define SDL_RenderFlush SDL_RenderFlush_REAL @@ -547,7 +581,6 @@ #define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL #define SDL_RenderLine SDL_RenderLine_REAL #define SDL_RenderLines SDL_RenderLines_REAL -#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL #define SDL_RenderPoint SDL_RenderPoint_REAL #define SDL_RenderPoints SDL_RenderPoints_REAL #define SDL_RenderPresent SDL_RenderPresent_REAL @@ -556,7 +589,6 @@ #define SDL_RenderRects SDL_RenderRects_REAL #define SDL_RenderTexture SDL_RenderTexture_REAL #define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL -#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL #define SDL_ReportAssertion SDL_ReportAssertion_REAL #define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL #define SDL_ResetHint SDL_ResetHint_REAL @@ -569,17 +601,15 @@ #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL #define SDL_RunApp SDL_RunApp_REAL #define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL +#define SDL_SaveBMP SDL_SaveBMP_REAL #define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL #define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL -#define SDL_PostSemaphore SDL_PostSemaphore_REAL -#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL -#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL -#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL -#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL #define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL #define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL #define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL +#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL +#define SDL_SetClipboardData SDL_SetClipboardData_REAL #define SDL_SetClipboardText SDL_SetClipboardText_REAL #define SDL_SetCursor SDL_SetCursor_REAL #define SDL_SetError SDL_SetError_REAL @@ -608,6 +638,7 @@ #define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL #define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL #define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL +#define SDL_SetRenderScale SDL_SetRenderScale_REAL #define SDL_SetRenderTarget SDL_SetRenderTarget_REAL #define SDL_SetRenderVSync SDL_SetRenderVSync_REAL #define SDL_SetRenderViewport SDL_SetRenderViewport_REAL @@ -618,6 +649,7 @@ #define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL #define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL #define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL +#define SDL_SetTLS SDL_SetTLS_REAL #define SDL_SetTextInputRect SDL_SetTextInputRect_REAL #define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL @@ -628,8 +660,8 @@ #define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL #define SDL_SetWindowBordered SDL_SetWindowBordered_REAL #define SDL_SetWindowData SDL_SetWindowData_REAL -#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL #define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL +#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL #define SDL_SetWindowGrab SDL_SetWindowGrab_REAL #define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL #define SDL_SetWindowIcon SDL_SetWindowIcon_REAL @@ -652,24 +684,25 @@ #define SDL_ShowMessageBox SDL_ShowMessageBox_REAL #define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL #define SDL_ShowWindow SDL_ShowWindow_REAL +#define SDL_SignalCondition SDL_SignalCondition_REAL #define SDL_SoftStretch SDL_SoftStretch_REAL #define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL #define SDL_StartTextInput SDL_StartTextInput_REAL #define SDL_StopTextInput SDL_StopTextInput_REAL #define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL #define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL -#define SDL_CleanupTLS SDL_CleanupTLS_REAL -#define SDL_CreateTLS SDL_CreateTLS_REAL -#define SDL_GetTLS SDL_GetTLS_REAL -#define SDL_SetTLS SDL_SetTLS_REAL #define SDL_TextInputActive SDL_TextInputActive_REAL #define SDL_TextInputShown SDL_TextInputShown_REAL #define SDL_ThreadID SDL_ThreadID_REAL #define SDL_TryLockMutex SDL_TryLockMutex_REAL +#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL +#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL +#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL #define SDL_UnloadObject SDL_UnloadObject_REAL #define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL #define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL #define SDL_UnlockMutex SDL_UnlockMutex_REAL +#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL #define SDL_UnlockSurface SDL_UnlockSurface_REAL #define SDL_UnlockTexture SDL_UnlockTexture_REAL #define SDL_UnregisterApp SDL_UnregisterApp_REAL @@ -686,8 +719,12 @@ #define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL #define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL #define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL +#define SDL_WaitCondition SDL_WaitCondition_REAL +#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL #define SDL_WaitEvent SDL_WaitEvent_REAL #define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL +#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL +#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL #define SDL_WaitThread SDL_WaitThread_REAL #define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL #define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL @@ -705,6 +742,8 @@ #define SDL_abs SDL_abs_REAL #define SDL_acos SDL_acos_REAL #define SDL_acosf SDL_acosf_REAL +#define SDL_aligned_alloc SDL_aligned_alloc_REAL +#define SDL_aligned_free SDL_aligned_free_REAL #define SDL_asin SDL_asin_REAL #define SDL_asinf SDL_asinf_REAL #define SDL_asprintf SDL_asprintf_REAL @@ -740,10 +779,13 @@ #define SDL_hid_enumerate SDL_hid_enumerate_REAL #define SDL_hid_exit SDL_hid_exit_REAL #define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL +#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL #define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL #define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL +#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL #define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL #define SDL_hid_get_product_string SDL_hid_get_product_string_REAL +#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL #define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL #define SDL_hid_init SDL_hid_init_REAL #define SDL_hid_open SDL_hid_open_REAL @@ -786,6 +828,8 @@ #define SDL_memmove SDL_memmove_REAL #define SDL_memset SDL_memset_REAL #define SDL_memset4 SDL_memset4_REAL +#define SDL_modf SDL_modf_REAL +#define SDL_modff SDL_modff_REAL #define SDL_pow SDL_pow_REAL #define SDL_powf SDL_powf_REAL #define SDL_qsort SDL_qsort_REAL @@ -822,6 +866,7 @@ #define SDL_strtoul SDL_strtoul_REAL #define SDL_strtoull SDL_strtoull_REAL #define SDL_strupr SDL_strupr_REAL +#define SDL_swprintf SDL_swprintf_REAL #define SDL_tan SDL_tan_REAL #define SDL_tanf SDL_tanf_REAL #define SDL_tolower SDL_tolower_REAL @@ -837,6 +882,7 @@ #define SDL_vasprintf SDL_vasprintf_REAL #define SDL_vsnprintf SDL_vsnprintf_REAL #define SDL_vsscanf SDL_vsscanf_REAL +#define SDL_vswprintf SDL_vswprintf_REAL #define SDL_wcscasecmp SDL_wcscasecmp_REAL #define SDL_wcscmp SDL_wcscmp_REAL #define SDL_wcsdup SDL_wcsdup_REAL @@ -846,52 +892,6 @@ #define SDL_wcsncasecmp SDL_wcsncasecmp_REAL #define SDL_wcsncmp SDL_wcsncmp_REAL #define SDL_wcsstr SDL_wcsstr_REAL +#define SDL_wcstol SDL_wcstol_REAL /* New API symbols are added at the end */ -#define SDL_modf SDL_modf_REAL -#define SDL_modff SDL_modff_REAL -#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL -#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL -#define SDL_aligned_alloc SDL_aligned_alloc_REAL -#define SDL_aligned_free SDL_aligned_free_REAL -#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL -#define SDL_GetDisplays SDL_GetDisplays_REAL -#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL -#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL -#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL -#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL -#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL -#define SDL_SetRenderScale SDL_SetRenderScale_REAL -#define SDL_GetRenderScale SDL_GetRenderScale_REAL -#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL -#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL -#define SDL_GetWindowParent SDL_GetWindowParent_REAL -#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL -#define SDL_SetClipboardData SDL_SetClipboardData_REAL -#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL -#define SDL_GetClipboardData SDL_GetClipboardData_REAL -#define SDL_HasClipboardData SDL_HasClipboardData_REAL -#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL -#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL -#define SDL_CreateRWLock SDL_CreateRWLock_REAL -#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL -#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL -#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL -#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL -#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL -#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL -#define SDL_GetPath SDL_GetPath_REAL -#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL -#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL -#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL -#define SDL_wcstol SDL_wcstol_REAL -#define SDL_swprintf SDL_swprintf_REAL -#define SDL_vswprintf SDL_vswprintf_REAL -#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL -#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL -#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL -#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL -#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL -#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL -#define SDL_LoadBMP SDL_LoadBMP_REAL -#define SDL_SaveBMP SDL_SaveBMP_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index d981b8498d..75d53e820a 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -122,7 +122,6 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return) SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return) SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_AtomicInt *a, int b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return) @@ -139,7 +138,9 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surf SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return) SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return) +SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return) SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),) SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),) @@ -150,10 +151,8 @@ SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),) SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),) SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),) SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, const Uint8 *d, int e, SDL_AudioFormat f, Uint8 g, int h, Uint8 **i, int *j),(a,b,c,d,e,f,g,h,i,j),return) +SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return) SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return) @@ -164,6 +163,9 @@ SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, in SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return) SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return) SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return) +SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return) SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return) SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return) @@ -171,11 +173,13 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),re SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) +SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return) SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return) SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) @@ -184,14 +188,18 @@ SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),) SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return) SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) +SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return) @@ -211,8 +219,6 @@ SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b), SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),) SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GL_DeleteContext,(SDL_GLContext a),(a),return) @@ -249,12 +255,18 @@ SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),( SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat *b, int *c, int *d, SDL_AudioFormat *e, int *f, int *g),(a,b,c,d,e,f,g),return) SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return) +SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(size_t *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) +SDL_DYNAPI_PROC(void*,SDL_GetClipboardUserdata,(void),(),return) +SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return) +SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) @@ -262,14 +274,17 @@ SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c), SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return) SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return) SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return) +SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) +SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) @@ -295,8 +310,6 @@ SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return) SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) @@ -354,10 +367,13 @@ SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return) @@ -366,6 +382,7 @@ SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) +SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return) SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) @@ -374,6 +391,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(SDL_Locale*,SDL_GetPreferredLocales,(void),(),return) +SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return) SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return) SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),) @@ -395,16 +413,19 @@ SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d, SDL_ScaleMode *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return) SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return) SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return) SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return) SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return) @@ -422,6 +443,8 @@ SDL_DYNAPI_PROC(int,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),r SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) +SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return) +SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) @@ -439,10 +462,10 @@ SDL_DYNAPI_PROC(int,SDL_GetVersion,(SDL_version *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return) SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return) @@ -452,6 +475,8 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a, SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) @@ -493,6 +518,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasAltiVec,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) @@ -509,6 +535,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE3,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_HideCursor,(void),(),return) SDL_DYNAPI_PROC(int,SDL_HideWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return) @@ -523,6 +550,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return) SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return) @@ -532,6 +560,8 @@ SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpe SDL_DYNAPI_PROC(int,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_Mutex *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),return) SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) @@ -567,7 +597,9 @@ SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return) SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return) SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return) SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return) @@ -597,6 +629,8 @@ SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return) @@ -604,7 +638,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const S SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) SDL_DYNAPI_PROC(int,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return) @@ -613,7 +646,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),r SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return) SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return) @@ -626,17 +658,15 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat b, int c, int d, SDL_AudioFormat e, int f, int g),(a,b,c,d,e,f,g),return) +SDL_DYNAPI_PROC(int,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, size_t b, const char **c, void *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return) SDL_DYNAPI_PROC(int,SDL_SetCursor,(SDL_Cursor *a),(a),return) SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),) @@ -664,6 +694,7 @@ SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),( SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d, SDL_ScaleMode e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) @@ -674,6 +705,7 @@ SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a, SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_SetTextInputRect,(const SDL_Rect *a),(a),return) SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) @@ -684,8 +716,8 @@ SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return) SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return) SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return) @@ -707,24 +739,25 @@ SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return) SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return) SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),) SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),) SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) -SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return) -SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return) SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return) SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_Mutex *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return) SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),) SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),) SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_Mutex *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return) SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),) @@ -740,8 +773,12 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(unsigned int *a, cons SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) +SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return) SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),) @@ -756,6 +793,8 @@ SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return) SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return) +SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),) SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return) @@ -790,10 +829,13 @@ SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return) SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),) +SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return) SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return) SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) @@ -834,6 +876,8 @@ SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return) +SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return) SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),) @@ -883,6 +927,7 @@ SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_vswprintf,(wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) @@ -892,51 +937,6 @@ SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) +SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return) /* New API symbols are added at the end */ -SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),) -SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, const Uint8 *d, int e, SDL_AudioFormat f, Uint8 g, int h, Uint8 **i, int *j),(a,b,c,d,e,f,g,h,i,j),return) -SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return) -SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return) -SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(int,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, size_t b, const char **c, void *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void*,SDL_GetClipboardUserdata,(void),(),return) -SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(size_t *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat *b, int *c, int *d, SDL_AudioFormat *e, int *f, int *g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat b, int c, int d, SDL_AudioFormat e, int f, int g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),) -SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return) -SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_vswprintf,(wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)