mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-06 07:20:48 +00:00
Resorted symbols alphabetically
This can be be done now, before the ABI is frozen
This commit is contained in:
parent
50b6e5eb7e
commit
4aee17b039
3 changed files with 214 additions and 214 deletions
|
@ -7,7 +7,6 @@ SDL3_0.0.0 {
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SDL_AddGamepadMappingsFromRW;
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SDL_AddHintCallback;
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SDL_AddTimer;
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SDL_CreateRW;
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SDL_AndroidBackButton;
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SDL_AndroidGetActivity;
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SDL_AndroidGetExternalStoragePath;
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@ -33,7 +32,9 @@ SDL3_0.0.0 {
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceUnchecked;
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SDL_BlitSurfaceUncheckedScaled;
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearComposition;
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SDL_ClearError;
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@ -44,10 +45,8 @@ SDL3_0.0.0 {
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SDL_CloseJoystick;
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SDL_CloseSensor;
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SDL_ComposeCustomBlendMode;
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SDL_BroadcastCondition;
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SDL_SignalCondition;
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SDL_WaitCondition;
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SDL_WaitConditionTimeout;
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SDL_ConvertAudioSamples;
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SDL_ConvertEventToRenderCoordinates;
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SDL_ConvertPixels;
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SDL_ConvertSurface;
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SDL_ConvertSurfaceFormat;
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@ -58,6 +57,9 @@ SDL3_0.0.0 {
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SDL_CreateMutex;
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SDL_CreatePalette;
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SDL_CreatePixelFormat;
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SDL_CreatePopupWindow;
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SDL_CreateRW;
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SDL_CreateRWLock;
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SDL_CreateRenderer;
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SDL_CreateSemaphore;
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SDL_CreateShapedWindow;
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@ -65,6 +67,7 @@ SDL3_0.0.0 {
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SDL_CreateSurface;
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SDL_CreateSurfaceFrom;
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SDL_CreateSystemCursor;
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SDL_CreateTLS;
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SDL_CreateTexture;
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SDL_CreateTextureFromSurface;
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SDL_CreateThread;
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@ -72,6 +75,7 @@ SDL3_0.0.0 {
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SDL_CreateWindow;
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SDL_CreateWindowAndRenderer;
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SDL_CreateWindowFrom;
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SDL_CreateWindowWithPosition;
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SDL_CursorVisible;
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SDL_DXGIGetOutputInfo;
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SDL_DelEventWatch;
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@ -81,14 +85,18 @@ SDL3_0.0.0 {
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SDL_DequeueAudio;
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SDL_DestroyAudioStream;
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SDL_DestroyCondition;
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SDL_DestroyCursor;
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SDL_DestroyMutex;
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SDL_DestroyPalette;
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SDL_DestroyPixelFormat;
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SDL_DestroyRW;
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SDL_DestroyRWLock;
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SDL_DestroyRenderer;
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SDL_DestroySemaphore;
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SDL_DestroySurface;
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SDL_DestroyTexture;
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SDL_DestroyWindow;
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SDL_DestroyWindowSurface;
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SDL_DetachThread;
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SDL_DetachVirtualJoystick;
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SDL_Direct3D9GetAdapterIndex;
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@ -109,8 +117,6 @@ SDL3_0.0.0 {
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SDL_FlushAudioStream;
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_DestroyCursor;
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SDL_DestroyRW;
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SDL_GDKGetTaskQueue;
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SDL_GDKSuspendComplete;
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SDL_GL_BindTexture;
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@ -150,12 +156,18 @@ SDL3_0.0.0 {
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SDL_GetAudioDriver;
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SDL_GetAudioStreamAvailable;
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SDL_GetAudioStreamData;
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SDL_GetAudioStreamFormat;
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SDL_GetBasePath;
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SDL_GetCPUCacheLineSize;
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SDL_GetCPUCount;
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SDL_GetClipboardData;
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SDL_GetClipboardText;
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SDL_GetClipboardUserdata;
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SDL_GetClosestFullscreenDisplayMode;
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SDL_GetCurrentAudioDriver;
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SDL_GetCurrentDisplayMode;
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SDL_GetCurrentDisplayOrientation;
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SDL_GetCurrentRenderOutputSize;
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SDL_GetCurrentVideoDriver;
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SDL_GetCursor;
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SDL_GetDefaultAssertionHandler;
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@ -163,14 +175,17 @@ SDL3_0.0.0 {
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SDL_GetDefaultCursor;
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SDL_GetDesktopDisplayMode;
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SDL_GetDisplayBounds;
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SDL_GetDisplayContentScale;
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SDL_GetDisplayForPoint;
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SDL_GetDisplayForRect;
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SDL_GetDisplayForWindow;
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SDL_GetDisplayName;
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SDL_GetCurrentDisplayOrientation;
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SDL_GetDisplayUsableBounds;
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SDL_GetDisplays;
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SDL_GetError;
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SDL_GetErrorMsg;
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SDL_GetEventFilter;
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SDL_GetFullscreenDisplayModes;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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SDL_GetGamepadAxis;
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@ -196,8 +211,6 @@ SDL3_0.0.0 {
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMappingForIndex;
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SDL_GetGamepadName;
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SDL_GetNumGamepadTouchpadFingers;
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SDL_GetNumGamepadTouchpads;
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SDL_GetGamepadPath;
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SDL_GetGamepadPlayerIndex;
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SDL_GetGamepadProduct;
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@ -255,10 +268,13 @@ SDL3_0.0.0 {
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SDL_GetModState;
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SDL_GetMouseFocus;
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SDL_GetMouseState;
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SDL_GetNaturalDisplayOrientation;
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SDL_GetNumAllocations;
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SDL_GetNumAudioDevices;
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SDL_GetNumAudioDrivers;
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SDL_GetNumGamepadMappings;
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SDL_GetNumGamepadTouchpadFingers;
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SDL_GetNumGamepadTouchpads;
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SDL_GetNumJoystickAxes;
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SDL_GetNumJoystickButtons;
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SDL_GetNumJoystickHats;
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@ -267,6 +283,7 @@ SDL3_0.0.0 {
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SDL_GetNumTouchFingers;
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SDL_GetNumVideoDrivers;
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SDL_GetOriginalMemoryFunctions;
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SDL_GetPath;
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SDL_GetPerformanceCounter;
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SDL_GetPerformanceFrequency;
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SDL_GetPixelFormatEnumForMasks;
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@ -275,6 +292,7 @@ SDL3_0.0.0 {
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SDL_GetPowerInfo;
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SDL_GetPrefPath;
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SDL_GetPreferredLocales;
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SDL_GetPrimaryDisplay;
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SDL_GetPrimarySelectionText;
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SDL_GetQueuedAudioSize;
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SDL_GetRGB;
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@ -298,16 +316,19 @@ SDL3_0.0.0 {
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SDL_GetRenderLogicalPresentation;
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SDL_GetRenderMetalCommandEncoder;
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SDL_GetRenderMetalLayer;
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SDL_GetRenderOutputSize;
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SDL_GetRenderScale;
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SDL_GetRenderTarget;
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SDL_GetRenderVSync;
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SDL_GetRenderViewport;
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SDL_GetRenderWindow;
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SDL_GetRenderer;
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SDL_GetRendererInfo;
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SDL_GetCurrentRenderOutputSize;
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SDL_GetRevision;
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SDL_GetScancodeFromKey;
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SDL_GetScancodeFromName;
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SDL_GetScancodeName;
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SDL_GetSemaphoreValue;
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SDL_GetSensorData;
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SDL_GetSensorFromInstanceID;
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SDL_GetSensorInstanceID;
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@ -325,6 +346,8 @@ SDL3_0.0.0 {
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SDL_GetSurfaceColorKey;
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SDL_GetSurfaceColorMod;
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SDL_GetSystemRAM;
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SDL_GetSystemTheme;
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SDL_GetTLS;
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SDL_GetTextureAlphaMod;
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SDL_GetTextureBlendMode;
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SDL_GetTextureColorMod;
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@ -342,10 +365,10 @@ SDL3_0.0.0 {
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SDL_GetVideoDriver;
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SDL_GetWindowBordersSize;
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SDL_GetWindowData;
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SDL_GetDisplayForWindow;
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SDL_GetWindowFullscreenMode;
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SDL_GetWindowDisplayScale;
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SDL_GetWindowFlags;
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SDL_GetWindowFromID;
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SDL_GetWindowFullscreenMode;
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SDL_GetWindowGrab;
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SDL_GetWindowICCProfile;
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SDL_GetWindowID;
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@ -355,6 +378,8 @@ SDL3_0.0.0 {
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SDL_GetWindowMouseGrab;
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SDL_GetWindowMouseRect;
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SDL_GetWindowOpacity;
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SDL_GetWindowParent;
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SDL_GetWindowPixelDensity;
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SDL_GetWindowPixelFormat;
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SDL_GetWindowPosition;
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SDL_GetWindowSize;
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@ -396,6 +421,7 @@ SDL3_0.0.0 {
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SDL_HasAVX512F;
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SDL_HasAVX;
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SDL_HasAltiVec;
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SDL_HasClipboardData;
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SDL_HasClipboardText;
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SDL_HasEvent;
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SDL_HasEvents;
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@ -412,6 +438,7 @@ SDL3_0.0.0 {
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SDL_HasSSE42;
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SDL_HasSSE;
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SDL_HasScreenKeyboardSupport;
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SDL_HasWindowSurface;
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SDL_HideCursor;
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SDL_HideWindow;
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SDL_Init;
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@ -431,6 +458,7 @@ SDL3_0.0.0 {
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SDL_JoystickIsHaptic;
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SDL_LinuxSetThreadPriority;
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SDL_LinuxSetThreadPriorityAndPolicy;
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SDL_LoadBMP;
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SDL_LoadBMP_RW;
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SDL_LoadFile;
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SDL_LoadFile_RW;
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@ -440,6 +468,8 @@ SDL3_0.0.0 {
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SDL_LockAudioDevice;
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SDL_LockJoysticks;
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SDL_LockMutex;
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SDL_LockRWLockForReading;
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SDL_LockRWLockForWriting;
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SDL_LockSurface;
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SDL_LockTexture;
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SDL_LockTextureToSurface;
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@ -484,7 +514,9 @@ SDL3_0.0.0 {
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SDL_OpenURL;
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SDL_PauseAudioDevice;
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SDL_PeepEvents;
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SDL_PlayAudioDevice;
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SDL_PollEvent;
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SDL_PostSemaphore;
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SDL_PremultiplyAlpha;
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SDL_PumpEvents;
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SDL_PushEvent;
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@ -515,6 +547,8 @@ SDL3_0.0.0 {
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SDL_RemoveTimer;
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SDL_RenderClear;
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SDL_RenderClipEnabled;
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SDL_RenderCoordinatesFromWindow;
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SDL_RenderCoordinatesToWindow;
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SDL_RenderFillRect;
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SDL_RenderFillRects;
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SDL_RenderFlush;
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@ -523,7 +557,6 @@ SDL3_0.0.0 {
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SDL_RenderGetD3D12Device;
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SDL_RenderLine;
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SDL_RenderLines;
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SDL_RenderCoordinatesToWindow;
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SDL_RenderPoint;
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SDL_RenderPoints;
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SDL_RenderPresent;
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@ -532,7 +565,6 @@ SDL3_0.0.0 {
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SDL_RenderRects;
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SDL_RenderTexture;
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SDL_RenderTextureRotated;
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SDL_RenderCoordinatesFromWindow;
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SDL_ReportAssertion;
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SDL_ResetAssertionReport;
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SDL_ResetHint;
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@ -545,17 +577,15 @@ SDL3_0.0.0 {
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SDL_RumbleJoystickTriggers;
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SDL_RunApp;
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SDL_SIMDGetAlignment;
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SDL_SaveBMP;
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SDL_SaveBMP_RW;
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SDL_ScreenKeyboardShown;
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SDL_ScreenSaverEnabled;
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SDL_PostSemaphore;
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SDL_TryWaitSemaphore;
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SDL_GetSemaphoreValue;
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SDL_WaitSemaphore;
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SDL_WaitSemaphoreTimeout;
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SDL_SendGamepadEffect;
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SDL_SendJoystickEffect;
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SDL_SetAssertionHandler;
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SDL_SetAudioStreamFormat;
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SDL_SetClipboardData;
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SDL_SetClipboardText;
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SDL_SetCursor;
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SDL_SetError;
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@ -584,6 +614,7 @@ SDL3_0.0.0 {
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SDL_SetRenderDrawBlendMode;
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SDL_SetRenderDrawColor;
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SDL_SetRenderLogicalPresentation;
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SDL_SetRenderScale;
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SDL_SetRenderTarget;
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SDL_SetRenderVSync;
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SDL_SetRenderViewport;
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@ -594,6 +625,7 @@ SDL3_0.0.0 {
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SDL_SetSurfaceColorMod;
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SDL_SetSurfacePalette;
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SDL_SetSurfaceRLE;
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SDL_SetTLS;
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SDL_SetTextInputRect;
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SDL_SetTextureAlphaMod;
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SDL_SetTextureBlendMode;
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@ -604,8 +636,8 @@ SDL3_0.0.0 {
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SDL_SetWindowAlwaysOnTop;
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SDL_SetWindowBordered;
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SDL_SetWindowData;
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SDL_SetWindowFullscreenMode;
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SDL_SetWindowFullscreen;
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SDL_SetWindowFullscreenMode;
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SDL_SetWindowGrab;
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SDL_SetWindowHitTest;
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SDL_SetWindowIcon;
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@ -628,24 +660,25 @@ SDL3_0.0.0 {
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SDL_ShowMessageBox;
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SDL_ShowSimpleMessageBox;
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SDL_ShowWindow;
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SDL_SignalCondition;
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SDL_SoftStretch;
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SDL_SoftStretchLinear;
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SDL_StartTextInput;
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SDL_StopTextInput;
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SDL_SurfaceHasColorKey;
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SDL_SurfaceHasRLE;
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SDL_CleanupTLS;
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SDL_CreateTLS;
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SDL_GetTLS;
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SDL_SetTLS;
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SDL_TextInputActive;
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SDL_TextInputShown;
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SDL_ThreadID;
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SDL_TryLockMutex;
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SDL_TryLockRWLockForReading;
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SDL_TryLockRWLockForWriting;
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SDL_TryWaitSemaphore;
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SDL_UnloadObject;
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SDL_UnlockAudioDevice;
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SDL_UnlockJoysticks;
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SDL_UnlockMutex;
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SDL_UnlockRWLock;
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SDL_UnlockSurface;
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SDL_UnlockTexture;
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SDL_UnregisterApp;
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@ -662,8 +695,12 @@ SDL3_0.0.0 {
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SDL_Vulkan_GetVkGetInstanceProcAddr;
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SDL_Vulkan_LoadLibrary;
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SDL_Vulkan_UnloadLibrary;
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SDL_WaitCondition;
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SDL_WaitConditionTimeout;
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SDL_WaitEvent;
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SDL_WaitEventTimeout;
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SDL_WaitSemaphore;
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SDL_WaitSemaphoreTimeout;
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SDL_WaitThread;
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SDL_WarpMouseGlobal;
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SDL_WarpMouseInWindow;
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@ -681,6 +718,8 @@ SDL3_0.0.0 {
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SDL_abs;
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SDL_acos;
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SDL_acosf;
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SDL_aligned_alloc;
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SDL_aligned_free;
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SDL_asin;
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SDL_asinf;
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SDL_asprintf;
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@ -716,10 +755,13 @@ SDL3_0.0.0 {
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SDL_hid_enumerate;
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SDL_hid_exit;
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SDL_hid_free_enumeration;
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SDL_hid_get_device_info;
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SDL_hid_get_feature_report;
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SDL_hid_get_indexed_string;
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SDL_hid_get_input_report;
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SDL_hid_get_manufacturer_string;
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SDL_hid_get_product_string;
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SDL_hid_get_report_descriptor;
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SDL_hid_get_serial_number_string;
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SDL_hid_init;
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SDL_hid_open;
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@ -762,6 +804,8 @@ SDL3_0.0.0 {
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SDL_memmove;
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SDL_memset4;
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SDL_memset;
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SDL_modf;
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SDL_modff;
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SDL_pow;
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SDL_powf;
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SDL_qsort;
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@ -798,6 +842,7 @@ SDL3_0.0.0 {
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SDL_strtoul;
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SDL_strtoull;
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SDL_strupr;
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SDL_swprintf;
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SDL_tan;
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SDL_tanf;
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SDL_tolower;
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@ -813,6 +858,7 @@ SDL3_0.0.0 {
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SDL_vasprintf;
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SDL_vsnprintf;
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SDL_vsscanf;
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SDL_vswprintf;
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SDL_wcscasecmp;
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SDL_wcscmp;
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SDL_wcsdup;
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@ -822,53 +868,7 @@ SDL3_0.0.0 {
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SDL_wcsncasecmp;
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SDL_wcsncmp;
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SDL_wcsstr;
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SDL_modf;
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SDL_modff;
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SDL_GetRenderVSync;
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SDL_PlayAudioDevice;
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SDL_aligned_alloc;
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SDL_aligned_free;
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SDL_ConvertAudioSamples;
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SDL_GetDisplays;
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SDL_GetPrimaryDisplay;
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SDL_GetFullscreenDisplayModes;
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SDL_GetClosestFullscreenDisplayMode;
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SDL_GetRenderOutputSize;
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SDL_ConvertEventToRenderCoordinates;
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SDL_SetRenderScale;
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SDL_GetRenderScale;
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SDL_GetSystemTheme;
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SDL_CreatePopupWindow;
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SDL_GetWindowParent;
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SDL_CreateWindowWithPosition;
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SDL_SetClipboardData;
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SDL_GetClipboardUserdata;
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SDL_GetClipboardData;
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SDL_HasClipboardData;
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SDL_GetAudioStreamFormat;
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SDL_SetAudioStreamFormat;
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SDL_CreateRWLock;
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SDL_LockRWLockForReading;
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SDL_LockRWLockForWriting;
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SDL_TryLockRWLockForReading;
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SDL_TryLockRWLockForWriting;
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SDL_UnlockRWLock;
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SDL_DestroyRWLock;
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SDL_GetPath;
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SDL_GetDisplayContentScale;
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SDL_GetWindowDisplayScale;
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SDL_GetWindowPixelDensity;
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SDL_wcstol;
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SDL_swprintf;
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SDL_vswprintf;
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SDL_hid_get_input_report;
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SDL_hid_get_device_info;
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SDL_hid_get_report_descriptor;
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SDL_HasWindowSurface;
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SDL_DestroyWindowSurface;
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SDL_GetNaturalDisplayOrientation;
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SDL_LoadBMP;
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SDL_SaveBMP;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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Add table
Add a link
Reference in a new issue