Resorted symbols alphabetically

This can be be done now, before the ABI is frozen
This commit is contained in:
Sam Lantinga 2023-07-02 00:06:55 -07:00
parent 50b6e5eb7e
commit 4aee17b039
3 changed files with 214 additions and 214 deletions

View file

@ -7,7 +7,6 @@ SDL3_0.0.0 {
SDL_AddGamepadMappingsFromRW;
SDL_AddHintCallback;
SDL_AddTimer;
SDL_CreateRW;
SDL_AndroidBackButton;
SDL_AndroidGetActivity;
SDL_AndroidGetExternalStoragePath;
@ -33,7 +32,9 @@ SDL3_0.0.0 {
SDL_BlitSurfaceScaled;
SDL_BlitSurfaceUnchecked;
SDL_BlitSurfaceUncheckedScaled;
SDL_BroadcastCondition;
SDL_CaptureMouse;
SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearComposition;
SDL_ClearError;
@ -44,10 +45,8 @@ SDL3_0.0.0 {
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_ComposeCustomBlendMode;
SDL_BroadcastCondition;
SDL_SignalCondition;
SDL_WaitCondition;
SDL_WaitConditionTimeout;
SDL_ConvertAudioSamples;
SDL_ConvertEventToRenderCoordinates;
SDL_ConvertPixels;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
@ -58,6 +57,9 @@ SDL3_0.0.0 {
SDL_CreateMutex;
SDL_CreatePalette;
SDL_CreatePixelFormat;
SDL_CreatePopupWindow;
SDL_CreateRW;
SDL_CreateRWLock;
SDL_CreateRenderer;
SDL_CreateSemaphore;
SDL_CreateShapedWindow;
@ -65,6 +67,7 @@ SDL3_0.0.0 {
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
SDL_CreateSystemCursor;
SDL_CreateTLS;
SDL_CreateTexture;
SDL_CreateTextureFromSurface;
SDL_CreateThread;
@ -72,6 +75,7 @@ SDL3_0.0.0 {
SDL_CreateWindow;
SDL_CreateWindowAndRenderer;
SDL_CreateWindowFrom;
SDL_CreateWindowWithPosition;
SDL_CursorVisible;
SDL_DXGIGetOutputInfo;
SDL_DelEventWatch;
@ -81,14 +85,18 @@ SDL3_0.0.0 {
SDL_DequeueAudio;
SDL_DestroyAudioStream;
SDL_DestroyCondition;
SDL_DestroyCursor;
SDL_DestroyMutex;
SDL_DestroyPalette;
SDL_DestroyPixelFormat;
SDL_DestroyRW;
SDL_DestroyRWLock;
SDL_DestroyRenderer;
SDL_DestroySemaphore;
SDL_DestroySurface;
SDL_DestroyTexture;
SDL_DestroyWindow;
SDL_DestroyWindowSurface;
SDL_DetachThread;
SDL_DetachVirtualJoystick;
SDL_Direct3D9GetAdapterIndex;
@ -109,8 +117,6 @@ SDL3_0.0.0 {
SDL_FlushAudioStream;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_DestroyCursor;
SDL_DestroyRW;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_BindTexture;
@ -150,12 +156,18 @@ SDL3_0.0.0 {
SDL_GetAudioDriver;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
SDL_GetAudioStreamFormat;
SDL_GetBasePath;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
SDL_GetClipboardData;
SDL_GetClipboardText;
SDL_GetClipboardUserdata;
SDL_GetClosestFullscreenDisplayMode;
SDL_GetCurrentAudioDriver;
SDL_GetCurrentDisplayMode;
SDL_GetCurrentDisplayOrientation;
SDL_GetCurrentRenderOutputSize;
SDL_GetCurrentVideoDriver;
SDL_GetCursor;
SDL_GetDefaultAssertionHandler;
@ -163,14 +175,17 @@ SDL3_0.0.0 {
SDL_GetDefaultCursor;
SDL_GetDesktopDisplayMode;
SDL_GetDisplayBounds;
SDL_GetDisplayContentScale;
SDL_GetDisplayForPoint;
SDL_GetDisplayForRect;
SDL_GetDisplayForWindow;
SDL_GetDisplayName;
SDL_GetCurrentDisplayOrientation;
SDL_GetDisplayUsableBounds;
SDL_GetDisplays;
SDL_GetError;
SDL_GetErrorMsg;
SDL_GetEventFilter;
SDL_GetFullscreenDisplayModes;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_GetGamepadAppleSFSymbolsNameForButton;
SDL_GetGamepadAxis;
@ -196,8 +211,6 @@ SDL3_0.0.0 {
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadName;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadProduct;
@ -255,10 +268,13 @@ SDL3_0.0.0 {
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseState;
SDL_GetNaturalDisplayOrientation;
SDL_GetNumAllocations;
SDL_GetNumAudioDevices;
SDL_GetNumAudioDrivers;
SDL_GetNumGamepadMappings;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetNumJoystickAxes;
SDL_GetNumJoystickButtons;
SDL_GetNumJoystickHats;
@ -267,6 +283,7 @@ SDL3_0.0.0 {
SDL_GetNumTouchFingers;
SDL_GetNumVideoDrivers;
SDL_GetOriginalMemoryFunctions;
SDL_GetPath;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
SDL_GetPixelFormatEnumForMasks;
@ -275,6 +292,7 @@ SDL3_0.0.0 {
SDL_GetPowerInfo;
SDL_GetPrefPath;
SDL_GetPreferredLocales;
SDL_GetPrimaryDisplay;
SDL_GetPrimarySelectionText;
SDL_GetQueuedAudioSize;
SDL_GetRGB;
@ -298,16 +316,19 @@ SDL3_0.0.0 {
SDL_GetRenderLogicalPresentation;
SDL_GetRenderMetalCommandEncoder;
SDL_GetRenderMetalLayer;
SDL_GetRenderOutputSize;
SDL_GetRenderScale;
SDL_GetRenderTarget;
SDL_GetRenderVSync;
SDL_GetRenderViewport;
SDL_GetRenderWindow;
SDL_GetRenderer;
SDL_GetRendererInfo;
SDL_GetCurrentRenderOutputSize;
SDL_GetRevision;
SDL_GetScancodeFromKey;
SDL_GetScancodeFromName;
SDL_GetScancodeName;
SDL_GetSemaphoreValue;
SDL_GetSensorData;
SDL_GetSensorFromInstanceID;
SDL_GetSensorInstanceID;
@ -325,6 +346,8 @@ SDL3_0.0.0 {
SDL_GetSurfaceColorKey;
SDL_GetSurfaceColorMod;
SDL_GetSystemRAM;
SDL_GetSystemTheme;
SDL_GetTLS;
SDL_GetTextureAlphaMod;
SDL_GetTextureBlendMode;
SDL_GetTextureColorMod;
@ -342,10 +365,10 @@ SDL3_0.0.0 {
SDL_GetVideoDriver;
SDL_GetWindowBordersSize;
SDL_GetWindowData;
SDL_GetDisplayForWindow;
SDL_GetWindowFullscreenMode;
SDL_GetWindowDisplayScale;
SDL_GetWindowFlags;
SDL_GetWindowFromID;
SDL_GetWindowFullscreenMode;
SDL_GetWindowGrab;
SDL_GetWindowICCProfile;
SDL_GetWindowID;
@ -355,6 +378,8 @@ SDL3_0.0.0 {
SDL_GetWindowMouseGrab;
SDL_GetWindowMouseRect;
SDL_GetWindowOpacity;
SDL_GetWindowParent;
SDL_GetWindowPixelDensity;
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowSize;
@ -396,6 +421,7 @@ SDL3_0.0.0 {
SDL_HasAVX512F;
SDL_HasAVX;
SDL_HasAltiVec;
SDL_HasClipboardData;
SDL_HasClipboardText;
SDL_HasEvent;
SDL_HasEvents;
@ -412,6 +438,7 @@ SDL3_0.0.0 {
SDL_HasSSE42;
SDL_HasSSE;
SDL_HasScreenKeyboardSupport;
SDL_HasWindowSurface;
SDL_HideCursor;
SDL_HideWindow;
SDL_Init;
@ -431,6 +458,7 @@ SDL3_0.0.0 {
SDL_JoystickIsHaptic;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
SDL_LoadBMP;
SDL_LoadBMP_RW;
SDL_LoadFile;
SDL_LoadFile_RW;
@ -440,6 +468,8 @@ SDL3_0.0.0 {
SDL_LockAudioDevice;
SDL_LockJoysticks;
SDL_LockMutex;
SDL_LockRWLockForReading;
SDL_LockRWLockForWriting;
SDL_LockSurface;
SDL_LockTexture;
SDL_LockTextureToSurface;
@ -484,7 +514,9 @@ SDL3_0.0.0 {
SDL_OpenURL;
SDL_PauseAudioDevice;
SDL_PeepEvents;
SDL_PlayAudioDevice;
SDL_PollEvent;
SDL_PostSemaphore;
SDL_PremultiplyAlpha;
SDL_PumpEvents;
SDL_PushEvent;
@ -515,6 +547,8 @@ SDL3_0.0.0 {
SDL_RemoveTimer;
SDL_RenderClear;
SDL_RenderClipEnabled;
SDL_RenderCoordinatesFromWindow;
SDL_RenderCoordinatesToWindow;
SDL_RenderFillRect;
SDL_RenderFillRects;
SDL_RenderFlush;
@ -523,7 +557,6 @@ SDL3_0.0.0 {
SDL_RenderGetD3D12Device;
SDL_RenderLine;
SDL_RenderLines;
SDL_RenderCoordinatesToWindow;
SDL_RenderPoint;
SDL_RenderPoints;
SDL_RenderPresent;
@ -532,7 +565,6 @@ SDL3_0.0.0 {
SDL_RenderRects;
SDL_RenderTexture;
SDL_RenderTextureRotated;
SDL_RenderCoordinatesFromWindow;
SDL_ReportAssertion;
SDL_ResetAssertionReport;
SDL_ResetHint;
@ -545,17 +577,15 @@ SDL3_0.0.0 {
SDL_RumbleJoystickTriggers;
SDL_RunApp;
SDL_SIMDGetAlignment;
SDL_SaveBMP;
SDL_SaveBMP_RW;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_PostSemaphore;
SDL_TryWaitSemaphore;
SDL_GetSemaphoreValue;
SDL_WaitSemaphore;
SDL_WaitSemaphoreTimeout;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SetAssertionHandler;
SDL_SetAudioStreamFormat;
SDL_SetClipboardData;
SDL_SetClipboardText;
SDL_SetCursor;
SDL_SetError;
@ -584,6 +614,7 @@ SDL3_0.0.0 {
SDL_SetRenderDrawBlendMode;
SDL_SetRenderDrawColor;
SDL_SetRenderLogicalPresentation;
SDL_SetRenderScale;
SDL_SetRenderTarget;
SDL_SetRenderVSync;
SDL_SetRenderViewport;
@ -594,6 +625,7 @@ SDL3_0.0.0 {
SDL_SetSurfaceColorMod;
SDL_SetSurfacePalette;
SDL_SetSurfaceRLE;
SDL_SetTLS;
SDL_SetTextInputRect;
SDL_SetTextureAlphaMod;
SDL_SetTextureBlendMode;
@ -604,8 +636,8 @@ SDL3_0.0.0 {
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowBordered;
SDL_SetWindowData;
SDL_SetWindowFullscreenMode;
SDL_SetWindowFullscreen;
SDL_SetWindowFullscreenMode;
SDL_SetWindowGrab;
SDL_SetWindowHitTest;
SDL_SetWindowIcon;
@ -628,24 +660,25 @@ SDL3_0.0.0 {
SDL_ShowMessageBox;
SDL_ShowSimpleMessageBox;
SDL_ShowWindow;
SDL_SignalCondition;
SDL_SoftStretch;
SDL_SoftStretchLinear;
SDL_StartTextInput;
SDL_StopTextInput;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
SDL_CleanupTLS;
SDL_CreateTLS;
SDL_GetTLS;
SDL_SetTLS;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_ThreadID;
SDL_TryLockMutex;
SDL_TryLockRWLockForReading;
SDL_TryLockRWLockForWriting;
SDL_TryWaitSemaphore;
SDL_UnloadObject;
SDL_UnlockAudioDevice;
SDL_UnlockJoysticks;
SDL_UnlockMutex;
SDL_UnlockRWLock;
SDL_UnlockSurface;
SDL_UnlockTexture;
SDL_UnregisterApp;
@ -662,8 +695,12 @@ SDL3_0.0.0 {
SDL_Vulkan_GetVkGetInstanceProcAddr;
SDL_Vulkan_LoadLibrary;
SDL_Vulkan_UnloadLibrary;
SDL_WaitCondition;
SDL_WaitConditionTimeout;
SDL_WaitEvent;
SDL_WaitEventTimeout;
SDL_WaitSemaphore;
SDL_WaitSemaphoreTimeout;
SDL_WaitThread;
SDL_WarpMouseGlobal;
SDL_WarpMouseInWindow;
@ -681,6 +718,8 @@ SDL3_0.0.0 {
SDL_abs;
SDL_acos;
SDL_acosf;
SDL_aligned_alloc;
SDL_aligned_free;
SDL_asin;
SDL_asinf;
SDL_asprintf;
@ -716,10 +755,13 @@ SDL3_0.0.0 {
SDL_hid_enumerate;
SDL_hid_exit;
SDL_hid_free_enumeration;
SDL_hid_get_device_info;
SDL_hid_get_feature_report;
SDL_hid_get_indexed_string;
SDL_hid_get_input_report;
SDL_hid_get_manufacturer_string;
SDL_hid_get_product_string;
SDL_hid_get_report_descriptor;
SDL_hid_get_serial_number_string;
SDL_hid_init;
SDL_hid_open;
@ -762,6 +804,8 @@ SDL3_0.0.0 {
SDL_memmove;
SDL_memset4;
SDL_memset;
SDL_modf;
SDL_modff;
SDL_pow;
SDL_powf;
SDL_qsort;
@ -798,6 +842,7 @@ SDL3_0.0.0 {
SDL_strtoul;
SDL_strtoull;
SDL_strupr;
SDL_swprintf;
SDL_tan;
SDL_tanf;
SDL_tolower;
@ -813,6 +858,7 @@ SDL3_0.0.0 {
SDL_vasprintf;
SDL_vsnprintf;
SDL_vsscanf;
SDL_vswprintf;
SDL_wcscasecmp;
SDL_wcscmp;
SDL_wcsdup;
@ -822,53 +868,7 @@ SDL3_0.0.0 {
SDL_wcsncasecmp;
SDL_wcsncmp;
SDL_wcsstr;
SDL_modf;
SDL_modff;
SDL_GetRenderVSync;
SDL_PlayAudioDevice;
SDL_aligned_alloc;
SDL_aligned_free;
SDL_ConvertAudioSamples;
SDL_GetDisplays;
SDL_GetPrimaryDisplay;
SDL_GetFullscreenDisplayModes;
SDL_GetClosestFullscreenDisplayMode;
SDL_GetRenderOutputSize;
SDL_ConvertEventToRenderCoordinates;
SDL_SetRenderScale;
SDL_GetRenderScale;
SDL_GetSystemTheme;
SDL_CreatePopupWindow;
SDL_GetWindowParent;
SDL_CreateWindowWithPosition;
SDL_SetClipboardData;
SDL_GetClipboardUserdata;
SDL_GetClipboardData;
SDL_HasClipboardData;
SDL_GetAudioStreamFormat;
SDL_SetAudioStreamFormat;
SDL_CreateRWLock;
SDL_LockRWLockForReading;
SDL_LockRWLockForWriting;
SDL_TryLockRWLockForReading;
SDL_TryLockRWLockForWriting;
SDL_UnlockRWLock;
SDL_DestroyRWLock;
SDL_GetPath;
SDL_GetDisplayContentScale;
SDL_GetWindowDisplayScale;
SDL_GetWindowPixelDensity;
SDL_wcstol;
SDL_swprintf;
SDL_vswprintf;
SDL_hid_get_input_report;
SDL_hid_get_device_info;
SDL_hid_get_report_descriptor;
SDL_HasWindowSurface;
SDL_DestroyWindowSurface;
SDL_GetNaturalDisplayOrientation;
SDL_LoadBMP;
SDL_SaveBMP;
# extra symbols go here (don't modify this line)
local: *;
};