Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2023-11-12 15:55:10 +00:00
parent 843873626c
commit 43571769f1
2 changed files with 40 additions and 92 deletions

View file

@ -309,13 +309,12 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
/** /**
* Get the properties associated with a renderer. * Get the properties associated with a renderer.
* *
* The following properties are provided by SDL: * The following properties are provided by SDL: "SDL.renderer.d3d9.device" -
* ``` * the IDirect3DDevice9 associated with the renderer
* "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer
* "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer * "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer
* "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer * "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer
* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with the renderer * "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with
* ``` * the renderer
* *
* \param renderer the rendering context * \param renderer the rendering context
* \returns a valid property ID on success or 0 on failure; call * \returns a valid property ID on success or 0 on failure; call
@ -420,39 +419,6 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
/** /**
* Get the properties associated with a texture. * Get the properties associated with a texture.
* *
* The following properties are provided by SDL:
*
* With the direct3d11 renderer:
* ```
* "SDL.texture.d3d11.texture" - the ID3D11Texture2D associated with the texture
* "SDL.texture.d3d11.texture_u" - the ID3D11Texture2D associated with the U plane of a YUV texture
* "SDL.texture.d3d11.texture_v" - the ID3D11Texture2D associated with the V plane of a YUV texture
* ```
*
* With the direct3d12 renderer:
* ```
* "SDL.texture.d3d12.texture" - the ID3D12Resource associated with the texture
* "SDL.texture.d3d12.texture_u" - the ID3D12Resource associated with the U plane of a YUV texture
* "SDL.texture.d3d12.texture_v" - the ID3D12Resource associated with the V plane of a YUV texture
* ```
*
* With the opengl renderer:
* ```
* "SDL.texture.opengl.texture" - the GLuint texture associated with the texture
* "SDL.texture.opengl.texture_u" - the GLuint texture associated with the U plane of a YUV texture
* "SDL.texture.opengl.texture_v" - the GLuint texture associated with the V plane of a YUV texture
* "SDL.texture.opengl.tex_w" - the 16.16 fixed point texture coordinate width of the texture
* "SDL.texture.opengl.tex_h" - the 16.16 fixed point texture coordinate height of the texture
* ```
*
* With the opengles2 renderer:
* ```
* "SDL.texture.opengles2.texture" - the GLuint texture associated with the texture
* "SDL.texture.opengles2.texture_uv" - the GLuint texture associated with the UV plane of an NV12 texture
* "SDL.texture.opengles2.texture_u" - the GLuint texture associated with the U plane of a YUV texture
* "SDL.texture.opengles2.texture_v" - the GLuint texture associated with the V plane of a YUV texture
* ```
*
* \param texture the texture to query * \param texture the texture to query
* \returns a valid property ID on success or 0 on failure; call * \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.

View file

@ -936,71 +936,53 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
* *
* The following properties are provided by SDL: * The following properties are provided by SDL:
* *
* On Android: * On Android: "SDL.window.android.window" - the ANativeWindow associated with
* ``` * the window "SDL.window.android.surface" - the EGLSurface associated with
* "SDL.window.android.window" - the ANativeWindow associated with the window * the window
* "SDL.window.android.surface" - the EGLSurface associated with the window
* ```
* *
* On iOS: * On iOS: "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow
* ``` * associated with the window "SDL.window.uikit.metal_view_tag" - the
* "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow associated with the window * NSInteger tag assocated with metal views on the window
* "SDL.window.uikit.metal_view_tag" - the NSInteger tag assocated with metal views on the window
* ```
* *
* On KMS/DRM: * On KMS/DRM: "SDL.window.kmsdrm.dev_index" - the device index associated
* ``` * with the window (e.g. the X in /dev/dri/cardX) "SDL.window.kmsdrm.drm_fd" -
* "SDL.window.kmsdrm.dev_index" - the device index associated with the window (e.g. the X in /dev/dri/cardX) * the DRM FD associated with the window "SDL.window.kmsdrm.gbm_dev" - the GBM
* "SDL.window.kmsdrm.drm_fd" - the DRM FD associated with the window * device associated with the window
* "SDL.window.kmsdrm.gbm_dev" - the GBM device associated with the window
* ```
* *
* On macOS: * On macOS: "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow
* ``` * associated with the window "SDL.window.cocoa.metal_view_tag" - the
* "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow associated with the window * NSInteger tag assocated with metal views on the window
* "SDL.window.cocoa.metal_view_tag" - the NSInteger tag assocated with metal views on the window
* ```
* *
* On Vivante: * On Vivante: "SDL.window.vivante.display" - the EGLNativeDisplayType
* ``` * associated with the window "SDL.window.vivante.window" - the
* "SDL.window.vivante.display" - the EGLNativeDisplayType associated with the window * EGLNativeWindowType associated with the window "SDL.window.vivante.surface"
* "SDL.window.vivante.window" - the EGLNativeWindowType associated with the window * - the EGLSurface associated with the window
* "SDL.window.vivante.surface" - the EGLSurface associated with the window
* ```
* *
* On UWP: * On UWP: "SDL.window.winrt.window" - the IInspectable CoreWindow associated
* ``` * with the window
* "SDL.window.winrt.window" - the IInspectable CoreWindow associated with the window
* ```
* *
* On Windows: * On Windows: "SDL.window.win32.hwnd" - the HWND associated with the window
* ```
* "SDL.window.win32.hwnd" - the HWND associated with the window
* "SDL.window.win32.hdc" - the HDC associated with the window * "SDL.window.win32.hdc" - the HDC associated with the window
* "SDL.window.win32.instance" - the HINSTANCE associated with the window * "SDL.window.win32.instance" - the HINSTANCE associated with the window
* ```
* *
* On Wayland: * On Wayland: "SDL.window.wayland.registry" - the wl_registry associated with
* ``` * the window "SDL.window.wayland.display" - the wl_display associated with
* "SDL.window.wayland.registry" - the wl_registry associated with the window * the window "SDL.window.wayland.surface" - the wl_surface associated with
* "SDL.window.wayland.display" - the wl_display associated with the window * the window "SDL.window.wayland.egl_window" - the wl_egl_window associated
* "SDL.window.wayland.surface" - the wl_surface associated with the window * with the window "SDL.window.wayland.xdg_surface" - the xdg_surface
* "SDL.window.wayland.egl_window" - the wl_egl_window associated with the window * associated with the window "SDL.window.wayland.xdg_toplevel" - the
* "SDL.window.wayland.xdg_surface" - the xdg_surface associated with the window * xdg_toplevel role associated with the window "SDL.window.wayland.xdg_popup"
* "SDL.window.wayland.xdg_toplevel" - the xdg_toplevel role associated with the window * - the xdg_popup role associated with the window
* "SDL.window.wayland.xdg_popup" - the xdg_popup role associated with the window * "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with
* "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with the window, in popup mode * the window, in popup mode
* ```
* *
* Note: The xdg_* window objects do not internally persist across window show/hide calls. * Note: The xdg_* window objects do not internally persist across window
* They will be null if the window is hidden and must be queried each time it is shown. * show/hide calls. They will be null if the window is hidden and must be
* queried each time it is shown.
* *
* On X11: * On X11: "SDL.window.x11.display" - the X11 Display associated with the
* ``` * window "SDL.window.x11.screen" - the screen number associated with the
* "SDL.window.x11.display" - the X11 Display associated with the window * window "SDL.window.x11.window" - the X11 Window associated with the window
* "SDL.window.x11.screen" - the screen number associated with the window
* "SDL.window.x11.window" - the X11 Window associated with the window
* ```
* *
* \param window the window to query * \param window the window to query
* \returns a valid property ID on success or 0 on failure; call * \returns a valid property ID on success or 0 on failure; call