diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 120543dd4..d98170d61 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -309,13 +309,12 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend /** * Get the properties associated with a renderer. * - * The following properties are provided by SDL: - * ``` - * "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer + * The following properties are provided by SDL: "SDL.renderer.d3d9.device" - + * the IDirect3DDevice9 associated with the renderer * "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer * "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer - * "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with the renderer - * ``` + * "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with + * the renderer * * \param renderer the rendering context * \returns a valid property ID on success or 0 on failure; call @@ -420,39 +419,6 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * /** * Get the properties associated with a texture. * - * The following properties are provided by SDL: - * - * With the direct3d11 renderer: - * ``` - * "SDL.texture.d3d11.texture" - the ID3D11Texture2D associated with the texture - * "SDL.texture.d3d11.texture_u" - the ID3D11Texture2D associated with the U plane of a YUV texture - * "SDL.texture.d3d11.texture_v" - the ID3D11Texture2D associated with the V plane of a YUV texture - * ``` - * - * With the direct3d12 renderer: - * ``` - * "SDL.texture.d3d12.texture" - the ID3D12Resource associated with the texture - * "SDL.texture.d3d12.texture_u" - the ID3D12Resource associated with the U plane of a YUV texture - * "SDL.texture.d3d12.texture_v" - the ID3D12Resource associated with the V plane of a YUV texture - * ``` - * - * With the opengl renderer: - * ``` - * "SDL.texture.opengl.texture" - the GLuint texture associated with the texture - * "SDL.texture.opengl.texture_u" - the GLuint texture associated with the U plane of a YUV texture - * "SDL.texture.opengl.texture_v" - the GLuint texture associated with the V plane of a YUV texture - * "SDL.texture.opengl.tex_w" - the 16.16 fixed point texture coordinate width of the texture - * "SDL.texture.opengl.tex_h" - the 16.16 fixed point texture coordinate height of the texture - * ``` - * - * With the opengles2 renderer: - * ``` - * "SDL.texture.opengles2.texture" - the GLuint texture associated with the texture - * "SDL.texture.opengles2.texture_uv" - the GLuint texture associated with the UV plane of an NV12 texture - * "SDL.texture.opengles2.texture_u" - the GLuint texture associated with the U plane of a YUV texture - * "SDL.texture.opengles2.texture_v" - the GLuint texture associated with the V plane of a YUV texture - * ``` - * * \param texture the texture to query * \returns a valid property ID on success or 0 on failure; call * SDL_GetError() for more information. diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index e0363eccd..8a466a68b 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -936,71 +936,53 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window); * * The following properties are provided by SDL: * - * On Android: - * ``` - * "SDL.window.android.window" - the ANativeWindow associated with the window - * "SDL.window.android.surface" - the EGLSurface associated with the window - * ``` + * On Android: "SDL.window.android.window" - the ANativeWindow associated with + * the window "SDL.window.android.surface" - the EGLSurface associated with + * the window * - * On iOS: - * ``` - * "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow associated with the window - * "SDL.window.uikit.metal_view_tag" - the NSInteger tag assocated with metal views on the window - * ``` + * On iOS: "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow + * associated with the window "SDL.window.uikit.metal_view_tag" - the + * NSInteger tag assocated with metal views on the window * - * On KMS/DRM: - * ``` - * "SDL.window.kmsdrm.dev_index" - the device index associated with the window (e.g. the X in /dev/dri/cardX) - * "SDL.window.kmsdrm.drm_fd" - the DRM FD associated with the window - * "SDL.window.kmsdrm.gbm_dev" - the GBM device associated with the window - * ``` + * On KMS/DRM: "SDL.window.kmsdrm.dev_index" - the device index associated + * with the window (e.g. the X in /dev/dri/cardX) "SDL.window.kmsdrm.drm_fd" - + * the DRM FD associated with the window "SDL.window.kmsdrm.gbm_dev" - the GBM + * device associated with the window * - * On macOS: - * ``` - * "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow associated with the window - * "SDL.window.cocoa.metal_view_tag" - the NSInteger tag assocated with metal views on the window - * ``` + * On macOS: "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow + * associated with the window "SDL.window.cocoa.metal_view_tag" - the + * NSInteger tag assocated with metal views on the window * - * On Vivante: - * ``` - * "SDL.window.vivante.display" - the EGLNativeDisplayType associated with the window - * "SDL.window.vivante.window" - the EGLNativeWindowType associated with the window - * "SDL.window.vivante.surface" - the EGLSurface associated with the window - * ``` + * On Vivante: "SDL.window.vivante.display" - the EGLNativeDisplayType + * associated with the window "SDL.window.vivante.window" - the + * EGLNativeWindowType associated with the window "SDL.window.vivante.surface" + * - the EGLSurface associated with the window * - * On UWP: - * ``` - * "SDL.window.winrt.window" - the IInspectable CoreWindow associated with the window - * ``` + * On UWP: "SDL.window.winrt.window" - the IInspectable CoreWindow associated + * with the window * - * On Windows: - * ``` - * "SDL.window.win32.hwnd" - the HWND associated with the window + * On Windows: "SDL.window.win32.hwnd" - the HWND associated with the window * "SDL.window.win32.hdc" - the HDC associated with the window * "SDL.window.win32.instance" - the HINSTANCE associated with the window - * ``` * - * On Wayland: - * ``` - * "SDL.window.wayland.registry" - the wl_registry associated with the window - * "SDL.window.wayland.display" - the wl_display associated with the window - * "SDL.window.wayland.surface" - the wl_surface associated with the window - * "SDL.window.wayland.egl_window" - the wl_egl_window associated with the window - * "SDL.window.wayland.xdg_surface" - the xdg_surface associated with the window - * "SDL.window.wayland.xdg_toplevel" - the xdg_toplevel role associated with the window - * "SDL.window.wayland.xdg_popup" - the xdg_popup role associated with the window - * "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with the window, in popup mode - * ``` + * On Wayland: "SDL.window.wayland.registry" - the wl_registry associated with + * the window "SDL.window.wayland.display" - the wl_display associated with + * the window "SDL.window.wayland.surface" - the wl_surface associated with + * the window "SDL.window.wayland.egl_window" - the wl_egl_window associated + * with the window "SDL.window.wayland.xdg_surface" - the xdg_surface + * associated with the window "SDL.window.wayland.xdg_toplevel" - the + * xdg_toplevel role associated with the window "SDL.window.wayland.xdg_popup" + * - the xdg_popup role associated with the window + * "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with + * the window, in popup mode * - * Note: The xdg_* window objects do not internally persist across window show/hide calls. - * They will be null if the window is hidden and must be queried each time it is shown. + * Note: The xdg_* window objects do not internally persist across window + * show/hide calls. They will be null if the window is hidden and must be + * queried each time it is shown. * - * On X11: - * ``` - * "SDL.window.x11.display" - the X11 Display associated with the window - * "SDL.window.x11.screen" - the screen number associated with the window - * "SDL.window.x11.window" - the X11 Window associated with the window - * ``` + * On X11: "SDL.window.x11.display" - the X11 Display associated with the + * window "SDL.window.x11.screen" - the screen number associated with the + * window "SDL.window.x11.window" - the X11 Window associated with the window * * \param window the window to query * \returns a valid property ID on success or 0 on failure; call