mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-29 07:59:11 +00:00
Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
parent
633b9f6fb1
commit
418acf6295
1 changed files with 10 additions and 4 deletions
|
@ -2356,8 +2356,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
||||||
* Set the texture addressing mode used in SDL_RenderGeometry().
|
* Set the texture addressing mode used in SDL_RenderGeometry().
|
||||||
*
|
*
|
||||||
* \param renderer the rendering context.
|
* \param renderer the rendering context.
|
||||||
* \param u_mode the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry().
|
* \param u_mode the SDL_TextureAddressMode to use for horizontal texture
|
||||||
* \param v_mode the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry().
|
* coordinates in SDL_RenderGeometry().
|
||||||
|
* \param v_mode the SDL_TextureAddressMode to use for vertical texture
|
||||||
|
* coordinates in SDL_RenderGeometry().
|
||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
@ -2373,8 +2375,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *r
|
||||||
* Get the texture addressing mode used in SDL_RenderGeometry().
|
* Get the texture addressing mode used in SDL_RenderGeometry().
|
||||||
*
|
*
|
||||||
* \param renderer the rendering context.
|
* \param renderer the rendering context.
|
||||||
* \param u_mode a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.
|
* \param u_mode a pointer filled in with the SDL_TextureAddressMode to use
|
||||||
* \param v_mode a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.
|
* for horizontal texture coordinates in SDL_RenderGeometry(),
|
||||||
|
* may be NULL.
|
||||||
|
* \param v_mode a pointer filled in with the SDL_TextureAddressMode to use
|
||||||
|
* for vertical texture coordinates in SDL_RenderGeometry(), may
|
||||||
|
* be NULL.
|
||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue