Sync SDL3 wiki -> header

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This commit is contained in:
SDL Wiki Bot 2025-03-28 20:52:14 +00:00
parent 633b9f6fb1
commit 418acf6295

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@ -2356,8 +2356,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
* Set the texture addressing mode used in SDL_RenderGeometry(). * Set the texture addressing mode used in SDL_RenderGeometry().
* *
* \param renderer the rendering context. * \param renderer the rendering context.
* \param u_mode the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(). * \param u_mode the SDL_TextureAddressMode to use for horizontal texture
* \param v_mode the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(). * coordinates in SDL_RenderGeometry().
* \param v_mode the SDL_TextureAddressMode to use for vertical texture
* coordinates in SDL_RenderGeometry().
* \returns true on success or false on failure; call SDL_GetError() for more * \returns true on success or false on failure; call SDL_GetError() for more
* information. * information.
* *
@ -2373,8 +2375,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *r
* Get the texture addressing mode used in SDL_RenderGeometry(). * Get the texture addressing mode used in SDL_RenderGeometry().
* *
* \param renderer the rendering context. * \param renderer the rendering context.
* \param u_mode a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL. * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use
* \param v_mode a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL. * for horizontal texture coordinates in SDL_RenderGeometry(),
* may be NULL.
* \param v_mode a pointer filled in with the SDL_TextureAddressMode to use
* for vertical texture coordinates in SDL_RenderGeometry(), may
* be NULL.
* \returns true on success or false on failure; call SDL_GetError() for more * \returns true on success or false on failure; call SDL_GetError() for more
* information. * information.
* *