Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1

This commit is contained in:
Sylvain 2024-09-05 10:56:16 +02:00 committed by Sam Lantinga
parent defbf67306
commit 41810c823d
2 changed files with 2 additions and 2 deletions

View file

@ -127,7 +127,7 @@ static const SDL_GPUBootstrap *backends[] = {
#ifdef SDL_GPU_D3D12 #ifdef SDL_GPU_D3D12
&D3D12Driver, &D3D12Driver,
#endif #endif
#ifdef SDL_GPU_VULKAN #if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN
&VulkanDriver, &VulkanDriver,
#endif #endif
#ifdef SDL_GPU_D3D11 #ifdef SDL_GPU_D3D11

View file

@ -33,7 +33,7 @@ typedef struct GPU_ShaderModuleSource
SDL_GPUShaderFormat format; SDL_GPUShaderFormat format;
} GPU_ShaderModuleSource; } GPU_ShaderModuleSource;
#ifdef SDL_GPU_VULKAN #if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN
#define IF_VULKAN(...) __VA_ARGS__ #define IF_VULKAN(...) __VA_ARGS__
#define HAVE_SPIRV_SHADERS 1 #define HAVE_SPIRV_SHADERS 1
#include "shaders/spir-v.h" #include "shaders/spir-v.h"