diff --git a/src/gpu/SDL_gpu.c b/src/gpu/SDL_gpu.c index c6ac6ed286..d972dfcd29 100644 --- a/src/gpu/SDL_gpu.c +++ b/src/gpu/SDL_gpu.c @@ -127,7 +127,7 @@ static const SDL_GPUBootstrap *backends[] = { #ifdef SDL_GPU_D3D12 &D3D12Driver, #endif -#ifdef SDL_GPU_VULKAN +#if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN &VulkanDriver, #endif #ifdef SDL_GPU_D3D11 diff --git a/src/render/sdlgpu/SDL_shaders_gpu.c b/src/render/sdlgpu/SDL_shaders_gpu.c index ae60b3bb69..8b49ec0522 100644 --- a/src/render/sdlgpu/SDL_shaders_gpu.c +++ b/src/render/sdlgpu/SDL_shaders_gpu.c @@ -33,7 +33,7 @@ typedef struct GPU_ShaderModuleSource SDL_GPUShaderFormat format; } GPU_ShaderModuleSource; -#ifdef SDL_GPU_VULKAN +#if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN #define IF_VULKAN(...) __VA_ARGS__ #define HAVE_SPIRV_SHADERS 1 #include "shaders/spir-v.h"